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DeveloperX
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Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue May 06, 2003 2:09 am    Post subject: PROJECT screenshots [quote]

(ok, before I get flamed for posting all caps when typing PROJECT,
let me explain: my project, is named PROJECT. ok? ok.)
ok. screen url:

http://www.freewebs.com/ccps/ffa/screens.html
go see em, your comments please.
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Tue May 06, 2003 2:13 am    Post subject: [quote]

Hmm... that looks like it's done completely with a 16-color palette. But a nice start.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Tue May 06, 2003 3:06 am    Post subject: [quote]

What? EGA can kick ass if done right....
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DeveloperX
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Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue May 06, 2003 4:35 am    Post subject: [quote]

DrV wrote:
Hmm... that looks like it's done completely with a 16-color palette. But a nice start.

heh, 256 color palette, but I reduced the color depth before uploading.
I'm currently working on some new tiles that look MUCH better, btw,
how do you do the transparency thing in qb? I forgot?

Something like,
PUT (X,Y), IMG%, XOR
PUT (X,Y), MSK%, AND
??
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Tue May 06, 2003 9:09 am    Post subject: [quote]

I used to do:
Code:
PUT (X, Y), MaskImage, AND
PUT (X, Y), Image, OR


See this thread, where some QB stuff has been discussed.
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Tue May 06, 2003 6:06 pm    Post subject: [quote]

Hey, CCPS! You haven't been on aim lately- Where've ya been? Anyway, I think the tiles look rather nice; they aren't anything fancy, but they're solid and they do the job.
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DeveloperX
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Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue May 06, 2003 9:00 pm    Post subject: [quote]

-=(FRoG32)=- wrote:
Hey, CCPS! You haven't been on aim lately- Where've ya been? Anyway, I think the tiles look rather nice; they aren't anything fancy, but they're solid and they do the job.


FRoG32!!!!!!!! Sweet! I thought you disappeared!

I'm not on AIM anymore (formatted HDD twice since last chat with ya)
I'm on MSN Messenger though, ccpspcsolutions@hotmail.com
DONT send any emails to that address though, cause I never check it.
If you want to email me, send email to ccps@SoftHome.net

btw, want to join the new team?
the tiles were made to resemble old-skool tiles, aka SNES.. but anyway,
I could use your help again FRoG.
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Last edited by DeveloperX on Wed May 07, 2003 6:47 am; edited 1 time in total
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Tue May 06, 2003 10:27 pm    Post subject: [quote]

Ninkazu wrote:
What? EGA can kick ass if done right....


Hmm... I guess I'm just a spoiled brat who's played too many 3D-rendered 32-bpp games... hehe... but I guess you're right, because those old Nintendo consoles sold tons, and people still play gameboys. Anyway, the gfx are better than I could do...
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue May 06, 2003 11:51 pm    Post subject: [quote]

DrV wrote:
Ninkazu wrote:
What? EGA can kick ass if done right....


Hmm... I guess I'm just a spoiled brat who's played too many 3D-rendered 32-bpp games... hehe... but I guess you're right, because those old Nintendo consoles sold tons, and people still play gameboys. Anyway, the gfx are better than I could do...


*feels proud about his tilework*
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed May 07, 2003 6:47 am    Post subject: New screenshot [quote]

Hey, there is a new screenshot posted on my site, go check it out.
I think you Anti-8 Bit ppl will like it.
It is a battle background I made. (FRoG32 should remember it..)
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Thu May 08, 2003 12:35 am    Post subject: [quote]

2 of them now... very detailed background! Also a good tileset. (sigh) 8-bpp (/sigh) Ahem... oh sorry... ;)
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akOOma
Wandering Minstrel


Joined: 20 Jun 2002
Posts: 113
Location: Germany

PostPosted: Sat May 10, 2003 3:28 pm    Post subject: [quote]

I like the battle background and this tileset. Good work
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