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Mobius
Monkey-Butler


Joined: 23 Jul 2002
Posts: 56
Location: denile

PostPosted: Fri May 30, 2003 12:14 am    Post subject: [quote]

hehe ....
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Fri May 30, 2003 12:18 am    Post subject: [quote]

Okay, now does anybody know how much motion capture hardware costs? :)
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Fri May 30, 2003 1:04 am    Post subject: [quote]

Cheap motion capture would be cool; I have an interest in machinima as well :P
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Fri May 30, 2003 1:12 am    Post subject: [quote]

Unfortunately I don't think there really is any cheap way to do motion capture. You could probably do something primitive like the old Nintendo Powerglove does and have ultrasonic sensors which measure the length of time it takes sound to reach them from a fixed point and then triangulate a 3D loation.

But unless somebody out there knows enough about electronics to interface that sort of system to a PC, and then write the software to perform the triangulation, and then convert that to some kind of meaningful data... On second thoughts, I think it'd be easier to wait until I can I'm filthy stinking rich and can afford a commercial system.
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Mobius
Monkey-Butler


Joined: 23 Jul 2002
Posts: 56
Location: denile

PostPosted: Fri May 30, 2003 3:48 am    Post subject: [quote]

true that...not to mention that its the recorder that costs the most in mocaping the rest is just some reflective ping pong balls and some lights oh yeah we can;t forget the software thats a pretty hefty wad of cash also

but you can get free mocap data online if you want and then use free software to read/sort it (Blender comes to mind, www.blender3d.com)

but whats wrong with normal hand animating? Lord of the Rings 2 used it for their models I'm using it for my game, why not you?
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Fri May 30, 2003 4:02 am    Post subject: [quote]

On second thoughts, I don't see why it couldn't be done cheaply really. It just requires someone with the right skillset. All you need to do is measure the time it takes a high-frequency sound, or a radio wave to reach a number of target receivers. Do that 30 times a second and you've got all the necessary data.

The components themselves aren't that expensive. You can get cheap general purpose processors with built in high resolution timers, you can even get free samples of them from certain website. Its just a matter of somebody wiring them up to some transmitters/receivers, then outputting that data serially to a PC via an RS-232 or whatever takes your fancy and perform the necessary triangulation on the timers.

Quote:
Lord of the Rings 2 used it for their models I'm using it for my game, why not you?


Are you talking about the movie or the game? Because I remember they used mocap to do Smegel's character animation.

And I remember watching a video in Metal Gear Solid 2: Sons Of Liberty, all of the character animations were motion captured. They had some poor guy that got pushed down over like 150 flights of stairs etc. Wonder how much he got paid for that?
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Fri May 30, 2003 4:06 am    Post subject: [quote]

Actually and while we're crapping on about motion capture, I remember watching the special DVD edition of Lord Of The Rings, and in the scene from the first movie where they were fighting the Cave Troll in Moria, Peter Jackson wore a head mounted display and used a wooden "camera" which had mocap sensors on it. This meant he could run around inside the computer generated animation with a virtual camera and the result was a scene which looked like somebody was a really cool action scene which looked like it had been filmed by some guy running around with a handycam.

Okay so nobody here has millions of dollars to purchase the necessary hardware, and nobody has a huge empty film studio to run around in. But shhh- I can dream.
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Mobius
Monkey-Butler


Joined: 23 Jul 2002
Posts: 56
Location: denile

PostPosted: Fri May 30, 2003 2:58 pm    Post subject: [quote]

I ment the game
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Fri May 30, 2003 11:44 pm    Post subject: [quote]

Hmm... I thought it was called Lord of the Rings: The Two Towers, and Smegel is spelled Smeagol in the book...
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
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Location: Location:

PostPosted: Sat May 31, 2003 12:29 am    Post subject: [quote]

DrV wrote:
Hmm... I thought it was called Lord of the Rings: The Two Towers, and Smegel is spelled Smeagol in the book...


I thought it was Sméagol in the book...
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Sat May 31, 2003 12:42 am    Post subject: [quote]

Yeah, you're right... and it took me over 5 minutes to find it, the last 3 of which I spent paging through the appendicies of The Return of the King... how I do hate accents. It screws up my wonderful spelling skills because I don't remember them, unless they're in German words because you can tell by the pronunciation. And the only people I've ever heard (besides myself) pronounce words from the Lord of the Rings are the actors on the (horridly innacurate) movie, and I've only seen each movie once. I'm not so sure I'm even going to waste my time watching the third one, because the storyline is so completely different than that of the real thing, and it'll confuse my understanding of the *real* story. :)

Man, this is off-topic. :P
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Sun Jun 01, 2003 12:57 pm    Post subject: [quote]

Quote:
Hmm... I thought it was called Lord of the Rings: The Two Towers, and Smegel is spelled Smeagol in the book...


*Runs and hides in his little corner of the forum*
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Sun Jun 01, 2003 1:08 pm    Post subject: [quote]

The thing about doing animations by hand is - motion capture looks much more realistic. Besides if your doing cutscenes/machinima than how much time are you willing to spend animating a character smoking a cigarette or sitting in a chair? Sure doing it manually is the cheapest way, but mocap would be the way to go for alot of content.

So far as a mocap system - use any digital camera to generate avi/mpeg or whatever; use a blue backround, a person in black tights and bright white balls attached at the joints; film the person jumping around; use whatever image editing software to extract the frames then the balls from every x frame of the recording; then attach your bones to the ball images in your modeling program. Cost: videocamera (light and backdrop), photoshop, 3ds, time! Hmm, this sound interesting...
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[Neodog] Solar
Wandering Minstrel


Joined: 27 May 2003
Posts: 122
Location: Solarland

PostPosted: Sun Jun 01, 2003 2:32 pm    Post subject: [quote]

BigManJones wrote:
The thing about doing animations by hand is - motion capture looks much more realistic.


Final Fantasy / the Animatrix, virtually all digital hi-quality movies do it by hand, because it is more realistic...
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Mobius
Monkey-Butler


Joined: 23 Jul 2002
Posts: 56
Location: denile

PostPosted: Sun Jun 01, 2003 11:58 pm    Post subject: [quote]

thats good to know
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