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twinsen Stephen Hawking
Joined: 21 May 2003 Posts: 242 Location: Melbourne, Australia
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Posted: Mon Jun 02, 2003 1:01 am Post subject: |
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One word- OpenGL.
A little bit useless for 2D games, but if you want 3D, IMHO its the way the go. Easy to use, very portable, and using GLUT you can pretty much make your code as platform inspecific as possible. There a large community out there, just check out the NeHe site it can take you from rendering your first 3D triangle to generating height mapped terrains in a couple of hours (provided you have a good knowledge of C/C++ already). _________________ Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Jun 02, 2003 1:06 am Post subject: |
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I prefer SDL/OpenGL over GLUT, and I have used it for a 2D game. In my experience OpenGL support is still flaky or missing on many computers, so a 3D game should also support Direct3D for maximum compatibility.
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twinsen Stephen Hawking
Joined: 21 May 2003 Posts: 242 Location: Melbourne, Australia
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Posted: Mon Jun 02, 2003 1:09 am Post subject: |
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Quote: | In my experience OpenGL support is still flaky or missing on many computers, so a 3D game should also support Direct3D for maximum compatibility. |
Yes, you've got to love Microsoft don't you. They're still only shipping the outdated OpenGL 1.1 DLL files with Windows, even though its up to version 1.4. Typical Microsoft trying to push DirectX over everything else. But thankfully most of the big name video card manufacturers drivers include updated OpenGL drivers. _________________ Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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