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Removing summary from project options
 
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Jun 15, 2003 1:34 am    Post subject: Removing summary from project options [quote]

Something I wish to discuss with the community. As of now, you can enter both a summary and a full description in your general project information. What I am proposing is to remove the summary field and auto-create a replacement by taking out the bbcode of the full description and cutting off all text after the first x (say 200-256) characters.

The newly added search functionality already shows what that would look like.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Jun 15, 2003 1:43 am    Post subject: [quote]

Sounds good, don't forget the lovely "..."
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Jun 15, 2003 3:11 pm    Post subject: [quote]

I won't, I've even made sure it doesn't cut away in the middle of a word. :-)
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Jun 15, 2003 4:06 pm    Post subject: [quote]

It's amazing how much cleaner things can be with just a little added effort ;)
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Sun Jun 15, 2003 4:51 pm    Post subject: [quote]

Sounds like a step back in functionality to me. The text you'd want to write as an abstract for your game is different from the text you'd write for specific info, and if the person is interested enough to read more about your game, they'd just end up reading the same text twice.

Besides, you'd end up with people trying to write their first 200 characters so it works as an abstract anyway.

I vote to keep abstracts in there.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sun Jun 15, 2003 5:43 pm    Post subject: [quote]

why not make it optional?
if no abstract is entred use the 200something first words of the project info
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PoV
Milk Maid


Joined: 09 Jun 2002
Posts: 42
Location: DrAGON MaX (Canada)

PostPosted: Sun Jun 15, 2003 6:45 pm    Post subject: [quote]

:)

You know what would be great? An "other" type under RPG Types, 'cause some people just might think outside tradition. :) :) :).
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Quickbeam
Pretty, Pretty Fairy Princess


Joined: 19 Nov 2002
Posts: 8
Location: Ontario, Canada

PostPosted: Mon Jun 16, 2003 12:46 am    Post subject: [quote]

I'd have to agree with Nephilim, I don't think that's a good plan. I think it's fine the way it is, this way you can make sure the viewers see all the basics when they're scrolling through the project list.

I agree with povrazor too, we need an other category! PIG really isn't traditional at all, I just threw it there because I didn't know where to put it. A non-linear category, maybe? Heh.
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Mon Jun 16, 2003 5:05 am    Post subject: Make Auto-Creating Summaries Optional, I Say [quote]

I agree with DrunkenCoder, let it be optional. Have it like:

"Description: [field]
Summary (optional): [field]"

and if no summary is entered, just auto-create one. It's best for everyone, right?

My main problem with forcing the creation of a summary from a description is that the description can be used for storing links in addition to the website and download links (I think I've even seen this done for some projects). This seems practical, as you can then release, say, a standard, and a developer's version, or release the source code, or something, without having to create a web-site. If you strip the BB code, you get non-functioning URLs in your summaries; and if you don't, you get people using the links provided in the summaries to skip the project pages entirely.

Regarding the different categories, this has already been discussed ad nauseam: http://forums.rpgdx.net/viewtopic.php?t=453. If you want to re-open the topic, that's fine, but start a new thread, please, because it'll take over this one like a match to a pile of dry leaves.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Mon Jun 16, 2003 1:39 pm    Post subject: [quote]

Ok, thanks for everybodies opinion! I'll leave it as is for now and might decide to make it optional later.

About the categories, back then we decided to sit and wait for a while. I think we've sat and waited for a while now and in my opinion the added categories are not used enough to defend their existence and the traditional category is plainly overused. Adding an "other" category is certainly a good idea because not everything will fit inside a certain category. This will make the following list of categories: traditional, action, strategy, adventure, engine, other.
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