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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Tue Aug 05, 2003 3:37 pm    Post subject: [quote]

Quote:

It suffers from the same problem I've seen in almost all old-school games, though: clumsy interface.


Yeah...I guess. I don't know, I don't think the interfaces are "clumsY' per se, just different from what most people are accustomed to. On old PC games, they used the keyboard 'cuase they could. Why have a menu screen when you can just press 'a' for attack? But when these games got ported to console games with no interface with the keyboard, they had to create a menu interface. Sometimes this worked out ok (like the original Ultima 3 port to the nes), sometimes ti sucked ass (like the ultima 4 port to the nes), either way, when Dragon Warrior came along ti further enhanced the rift between console style RPG's and PC style RPG's by simplifying the style to an insane level.

Not that that's bad. I love Dragon Warrior, and perfer the menu-based interface of console RPG's. And, sine the era of the mouse has taken over on PC RPG's, so has using the mouse (menu based itnerface) in PC RPG's. So now everything uses menu's...and the old skool games lost what made them unique.

BTW, if anyone here want sto playagreat RPG, and can spend a few minutes getting past the gaphics and the interface, Ultima 4 can now be downloaded completely for free, unpirated, from Origin's own website.

On the apple II front.....yes I thikn it needs to be loaded from a floppy...but I also think you should be able to type stuff from a prompt. Let me hook my old Apple IIg and see what comes up...(goes to dust it off....)
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pabarry
Pretty, Pretty Fairy Princess


Joined: 29 Jun 2003
Posts: 8
Location: Ontario, Canada

PostPosted: Wed Aug 06, 2003 8:19 am    Post subject: [quote]

Most of the old RPGs I played were on the NES. Using menus in RPGs for me is the natural way of doing things.

I do remember this old PC RPG my cousin had. I can't remember the name. It was probably 'Candle of Darkness' or something like that. Getting used to pressing different keys ('t' for talk, 'a' for attack) took some getting use to, but I really enjoyed that game.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Wed Aug 06, 2003 4:14 pm    Post subject: [quote]

I like single-key commands. Once you learn the commands, they're faster and easier than menus. However, I don't like it when games have too many different commands to remember.
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Wed Aug 06, 2003 9:20 pm    Post subject: [quote]

Quote:

It suffers from the same problem I've seen in almost all old-school games, though: clumsy interface.


Wasteland has to get my vote for most idiotic interface of the last two decades, and then some. I finished the game, but once you reached a puzzle, it was never quite clear if you had to:

a. Use a skill
b. Use a personal attribute
c. Use a weapon
d. find something you missed

And of course, we all know that having Toaster Repair as a skill is invaluable. And yes, I actually mean that, assuming you want to finish the game :(

.
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