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Xegnma Monkey-Butler
Joined: 03 Apr 2003 Posts: 53 Location: Trapped in Middle Earth
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Posted: Tue Sep 30, 2003 3:43 pm Post subject: Digital Art and not so digital art |
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Howdy folks, I am curious to discover if there are any other artists here besides myself...drop a few links to your works why dont'cha....
Here's a link to mine if your interested:
http://elfwood.lysator.liu.se/loth/d/i/dimu/dimu.html
Some of what's there is of a mature nature...but take a gander all the same...little nudity (tasteful...for the most part :) ) never hurt anyone...
I hoping we can share a few ideas and techniques concerning art especially game specific techniques and such...
The site above does'nt feature any of my pixel art but that's reserved for a project I'm working on...I have a few mockup screens but I need to get the code up and running first...hopefully I have something in the next 4 months or so...
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Locrian Wandering Minstrel
Joined: 04 Apr 2003 Posts: 105 Location: VA USA
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Posted: Tue Sep 30, 2003 9:07 pm Post subject: |
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I've stumbled upon your gallery before. Can't remember from where. Maybe polycount or conceptart.org. I do some pixel art whenever I can find the time. I have yet to teach myself digital painting and 3d modeling. Been sitting on the to do list for years heh. Sigh.
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Modanung Mage
Joined: 20 Jun 2002 Posts: 317 Location: The Netherlands
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Posted: Wed Oct 01, 2003 2:45 pm Post subject: |
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I'm sort of an artist as well, surely no programmer.
I do 2D and 3D art, and some pixelart... mostly for myself or Moonlight Productions (My brother (Bjorn), me and Georg).
I do not have an online gallery of some sort, and I don't finish a lot of the things I start. Usually a start working on something else.
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Xegnma Monkey-Butler
Joined: 03 Apr 2003 Posts: 53 Location: Trapped in Middle Earth
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Posted: Wed Oct 01, 2003 3:38 pm Post subject: |
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Modanung wrote: | I don't finish a lot of the things I start. Usually a start working on something else. |
Heh heh...Falls right in line with my 'vibe' theory...
All joking aside though, have any of you guys trying working with a really limited color palette ...the game i'm working uses an EGA 16-color palette. Crappy I know, but it's interesting working within such limitations...
Still every now and then the color limit presents a few problems.
I have a little system that helps though but its palette specific...
The palette i'm using is the standard EGA palette, for those of you familiar with Commander Keen and most games from that period then you know what i'm talking about. The palette entries are as follows (not in exact order though):
Black
Blue
Red
Green
Brown
Grey
Magenta
Cyan
White
Lt. Blue
Lt. Red
Lt. Green
Yellow
Lt. Grey
Lt. Magenta
Lt.Cyan
The best approach I've come up with so far is to think of the palette in terms of shades or gradients of color...Given the limitations of the palette the schemes range between 3 - 6 colors...
Combinations are as follows:
Black, Grey, Lt. Grey, White
-Good for brick tiles, metal tiles and such
Lt. Blue, Cyan, Lt.Cyan, White
-Water tiles
Grey, Brown, Lt. Red
- Earth tiles
Grey, Green, Lt. Green, lt. grey(sometimes), White/Yellow
-Grass tiles
Blue,grey(sometimes), lt. blue, cyan,lt. grey (sometimes) lt. cyan, white
Grey, Brown, Or red, lt. red, white
-skin tones for characters
Grey, Cyan, lt. cyan, white
These are what i mainly work with.
Anyone willing to share some other work arounds other than to use a bigger color palette (your input will be gladly appriciated)...
I remember Darkdread working on a title with a limited color palette...'Legend of Grimtold' I think the name was...any advice on your part would also be welcome
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Wed Oct 01, 2003 10:24 pm Post subject: |
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I've seen some fairly good-looking art with the standard EGA palette. I've also seen some better-looking EGA art that used a custom 16 color palette. I don't know if that's an option for you. Either way, it's an interesting artistic challenge.
In addition to the black-gray-lt gray-white gradient, there are 24 possible gradients of increasing intensity in the standard EGA palette, all starting at black and ending in white with three colors in between. Basically there are 6 "middle" colors in the palette, each of which can be preceeded by two different colors and followed by two colors in the palette. The middle colors are:
lt blue
preceeded by blue or grey
followed by lt cyan or lt magenta
lt green
preceeded by green or grey
followed by lt cyan or yellow
lt red
preceeded by red or grey
followed by lt magenta or yellow
cyan
preceeded by blue or green
followed by lt gray or lt cyan
magenta
preceeded by blue or red
followed by lt gray or lt magenta
brown
preceeded by green or red
followed by lt gray or yellow
The key to good-looking graphics with the EGA palette, IIRC, is not to choose realistic colors but to focus on overall color balance, color separation, and smooth gradients. Color separation is especially important. If you have green orcs on the grass, draw the grass (or the orcs) cyan or brown. If you have dead trees over bare earth, use red or grey instead of the obvious brown.
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Xegnma Monkey-Butler
Joined: 03 Apr 2003 Posts: 53 Location: Trapped in Middle Earth
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Posted: Thu Oct 02, 2003 1:12 pm Post subject: |
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Nope custom 16-color palettes are not an option, standard all the way, still you provided some cool info there...
Thanks for the insight Reiner...I've been leaning towards similar lines...still I wonder if it can be pushed further...I've seen the the use of a lot of dithering effects using one of two formats(both formats use a 3x3 pixel grid):
#: Color 1
*: Color 2
Format A - 3 step
###
###
###
#*#
*#*
#*#
***
***
***
Format B - 5 step
###
###
###
*#*
###
*#*
*#*
#*#
*#*
#*#
***
#*#
***
***
***
The only problem with dithering is that they only look good to me when they cover a fairly large area and when the colors are fairly close. Any other 16-color techniques folks...
P.S. As an added bonus here's a link to some of my pixel art:
http://www.geocities.com/xhosha/index.html
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Wed Oct 08, 2003 11:52 pm Post subject: |
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I do some pixel art...
Well...
Alot...
But not too much hand drawn art- Except anime.
Go me and my limitations.
Whoo.
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Ironshanks Wandering Minstrel
Joined: 17 Feb 2003 Posts: 134 Location: Shiner's Peak
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Posted: Thu Oct 09, 2003 1:00 am Post subject: |
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That pixel art makes absolutely fantastic use of the EGA palette. I think the biggest issue is clarity. On the black background sprites the details are very confusing. I think the contrast just needs to be more balanced. You use the entire gradient a bit too often, and it makes volume hard to judge. _________________ That's not a broken link, it's a PICTURE of a broken link. It's really very conceptual.
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Xegnma Monkey-Butler
Joined: 03 Apr 2003 Posts: 53 Location: Trapped in Middle Earth
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Posted: Fri Oct 10, 2003 1:06 pm Post subject: |
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Ironshanks wrote: | That pixel art makes absolutely fantastic use of the EGA palette. I think the biggest issue is clarity. On the black background sprites the details are very confusing. I think the contrast just needs to be more balanced. You use the entire gradient a bit too often, and it makes volume hard to judge. |
I understand what you mean about clarity, I figure by using background colors of varying intensity I'll have greater control (turning up the brightness and contrast of my monitor also helps ^_^)...but what exactly do you mean by volume...I know what the term means generally but how does that apply to art theory?
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Xegnma Monkey-Butler
Joined: 03 Apr 2003 Posts: 53 Location: Trapped in Middle Earth
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Posted: Fri Oct 10, 2003 2:31 pm Post subject: |
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-=(FRoG32)=- wrote: | I do some pixel art...
Well...
Alot...
But not too much hand drawn art- Except anime.
Go me and my limitations.
Whoo. |
Mind showing me some...please...pretty please...(see I'm asking nicely)
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Ironshanks Wandering Minstrel
Joined: 17 Feb 2003 Posts: 134 Location: Shiner's Peak
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Posted: Fri Oct 10, 2003 5:49 pm Post subject: |
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I mean volume as in like, three dimensional space it's taking up. What I meant by making it hard to judge is that it can look like it's just embossed on a surface, or that it's all on the same level with slight depressions.
Again though, great work. I can't think of any better EGA art, and your colour mixing is spot on. _________________ That's not a broken link, it's a PICTURE of a broken link. It's really very conceptual.
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js71 Wandering DJ
Joined: 22 Nov 2002 Posts: 815
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Posted: Fri Oct 10, 2003 9:24 pm Post subject: |
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Xegnma wrote: | -=(FRoG32)=- wrote: | I do some pixel art...
Well...
Alot...
But not too much hand drawn art- Except anime.
Go me and my limitations.
Whoo. |
Mind showing me some...please...pretty please...(see I'm asking nicely) |
Pixel art or anime art?
I can't show you my anime art, as I have no means of scanning it or tracing it on a tablet or... yeah. :-\
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Modanung Mage
Joined: 20 Jun 2002 Posts: 317 Location: The Netherlands
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Posted: Sun Oct 12, 2003 9:49 am Post subject: |
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I think he meant pixel art.
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Sun Oct 12, 2003 1:49 pm Post subject: |
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I've been drawing a little anime for a few months, but my art still sucks major ass. _________________ http://www.weeaboo.se
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