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Chingwa I wanna be a ballerina!
Joined: 25 Sep 2003 Posts: 26
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Posted: Wed Oct 08, 2003 4:14 am Post subject: Small project update |
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I noticed I really should have started posting in this section rather than the general discussion section, with news about my project... so I'll continue the thread here where the other left off.
While I still don't have a title for my game, work on the plot outline and script is progressing well. The first two "chapters" are pretty much set story wise. As I'm writing the story I'm finding that a lot more scripting will be going into this game then I initially thought, i.e. reaching point A or finding item X will trigger either cutscenes or plot points will be acted out on screen in front of you. If it's executed well I think this could really draw the player into the gameworld (though in the past I haven't really liked too much of this thing). We'll see.
The engine has progressed to the point where I can't do anymore coding on it until I work the bugs out of the map editor and file format. (which still needs basic useability functions coded in.) Heres a screen of the editor as it stands now. The tiles are simply taken from DragonWarrior Remix as placeholders:
The engine itself I call "CoRE" for Classic Rpg Engine. It is being built in RealBasic, while not the most powerful language to do something like this in (by far!) It should be capable of handling everything the engine requires, it's also the only language I'm very familiar with, and I don't have the time to sit down and relearn how to code in a new language. Currently I have no plans for expanding the engine to be 3rd party friendly... but who knows what the future will hold. Here's a shot of the engine logo:
OK, thats it for now, back to work!!! :D
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Wed Oct 08, 2003 5:56 am Post subject: |
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There's already an RPG maker called CORE... but anyway the editor looks pretty good so far. The logo looks nice too.
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BigManJones Scholar
Joined: 22 Mar 2003 Posts: 196
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Posted: Wed Oct 08, 2003 11:03 am Post subject: |
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How do you plan to do scripting with a basic variant ie Realbasic?
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Chingwa I wanna be a ballerina!
Joined: 25 Sep 2003 Posts: 26
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Posted: Wed Oct 08, 2003 12:25 pm Post subject: |
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Quote: | There's already an RPG maker called CORE... |
Well, that could be a problem, I did a search online and only came up with "core software" which had nothing on their website except a logo. Is this what you are talking about? If not can someone direct me to thise please? (Damn I thought I had come up with an original there!)
As for scripting, RealBasic has it's own scripting language called RBScript. I haven't looked into it yet to tell you the truth. Currently the game consiste of a main engine and a seperate game module that houses the game script and libraries. These then feed data to main part of the program (the engine) to handle various functions. However at some point I may transcribe the gamescript for RBScript instead, it's still early.
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Ironshanks Wandering Minstrel
Joined: 17 Feb 2003 Posts: 134 Location: Shiner's Peak
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Posted: Thu Oct 09, 2003 8:02 pm Post subject: |
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That logo totally rules. It seems so oldschool, reminds me of the DiC logo. _________________ That's not a broken link, it's a PICTURE of a broken link. It's really very conceptual.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Fri Oct 10, 2003 7:08 am Post subject: |
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Chingwa wrote: | Quote: | There's already an RPG maker called CORE... |
Well, that could be a problem, I did a search online and only came up with "core software" which had nothing on their website except a logo. Is this what you are talking about? If not can someone direct me to thise please? (Damn I thought I had come up with an original there!) |
http://www.rpgdx.net/showgame.php?project_id=129
His site seems to be down, but I've seen screenshots of it before.
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Posted: Sat Oct 11, 2003 3:49 pm Post subject: |
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Ah thanks Janus, thats what I saw before, but since the website is down I couldn't tell whether it was just the name of the group, or the name of the product. I'll try and contact Dan and see if this project is still in the works, I'd hate to lose the name CoRE... was the perfect name! ^_^
Ironshanks I'm glad you like the logo, I hope I won't have to change it ^_^. Yeah it is fairly "retro" with the large Block characters.
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