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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Fri Sep 26, 2003 1:19 am    Post subject: Short Introduction.. [quote]

Hello all, I've been lurking around these forums for a little bit now and finally decided to post and introduce myself. I'm currently in the planning/tool programming stages of my own RPG. I have yet to iron out all the plot detail and have not settled on a name yet, in fact I'm not going to talk about my project much until I have something substantial to show. A picture (or demo :D ) is worth a thousand words. That being said my overall aim is for a serious, adult oriented(no that does not (necessarily) mean nudie girls... wipe those slobbery grins off yer faces), plot driven game with serious dramatic content. I'm wanting something the player can get really drawn into, storywise that is. I am a professional artist with 8 years of Studio experience under my belt, I've been studying music in one form or other most of my life, and have been programming off and on for the past 15 years. I'm hoping all of these experiences and pursuits can combine to form a rather interesting game :)

I'll post more info as my project progresses. I also am programming this in RealBasic... which seems pretty unusual around these parts. Anyone else familiar with the language?
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Fri Sep 26, 2003 1:44 am    Post subject: [quote]

Quote:
I am a professional artist with 8 years of Studio experience under my belt, I've been studying music in one form or other most of my life, and have been programming off and on for the past 15 years. I'm hoping all of these experiences and pursuits can combine to form a rather interesting game :)


OMFG!!!11 , you are the Ultimate RPG making Machine!!! Good Luck!

RealBasic - on the site it says 'support for real time 3d applications' opengl? Hows the gfx support? Input? Hmmm, Mac, Windows and Linux support coming; not too shabby...
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri Sep 26, 2003 1:56 am    Post subject: [quote]

keyword "coming" ....... not there yet.

I say stick to real programming languages. Wrapped crap is so stupid.
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Fri Sep 26, 2003 3:37 am    Post subject: [quote]

Quote:
you are the Ultimate RPG making Machine!!!

LOL, well that remains to be seen doesn't it... But I'm serious about this project, it's something I've been wanting to do for, well, years! Ever since playing my first RPG game... anyone remember Moraff's Revenge? I still remember annihalating a 33rd level vampire with my Holy Hand grenade... ahh those CGA graphics were great :D

The 3D support for RealBasic is decent, or so I hear. I haven't gone that route myself but it has built-in routines for handling sprites... should translate well to RPG's, but I wouldn't go develop Street Fighter 7 with it :)

I suppose my post there does require a bit of proof.. of seriousness.. or ability... or something. I know in game development forums in general there are ALWAYS people saying they are going to develop the next biggest thing... that people will fall to their knees and worship them for their mind blowing game... :D I'll post a small test I did with some tile graphics, won't give you much insight into my project, but I hope it holds enough interest to sway skepticism (for now at least):



Just a small test room with no objects... looks pretty good, though that door needs some work :D
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Tue Oct 07, 2003 11:43 am    Post subject: [quote]

Nice tiles. Looks like alpha support, too. Looking good so far :)
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Tue Oct 07, 2003 12:53 pm    Post subject: [quote]

looks awsome artisticly!

doesn't mean you actally coded anything though ;))

but Im going to be optimistic about it, only thing I can't grasp is why someone in their right mind with many years of programming experience choose a language based on any form of basic.
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Mandrake_POOP!
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PostPosted: Mon Oct 13, 2003 3:00 pm    Post subject: [quote]

Quote:
I say stick to real programming languages. Wrapped crap is so stupid.


Dude, could you be less confrontational? It is a real programming language. Just because it's scripted doesn't mean shit, other than the ability to make it multi-platform is easier. Get your head out of your ass.

BTW- Chingwa, welcome aboard! Hope to see some cool games from you.

EDIT: also-

Quote:
The 3D support for RealBasic is decent, or so I hear. I haven't gone that route myself but it has built-in routines for handling sprites... should translate well to RPG's, but I wouldn't go develop Street Fighter 7 with it :)


Why not? an RPG is just as complicated (if not more so by far) than a street fighter clone. Hmmm.../me is starting to wonder how much exp you might actually have in the programming field- not to knock you or anything. I guess you probably did Visual Basic professionally for some software company (not that there is anything wrong with that- it's a living.), and no low-level or game experience. Which is cool. We all have to start somewhere.
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Tue Oct 14, 2003 4:23 am    Post subject: [quote]

Quote:
looks awsome artisticly! doesn't mean you actally coded anything though ;))

Wow, this is a tough crowd, heheheh.

Quote:
Why not? an RPG is just as complicated (if not more so by far) than a street fighter clone.

This is very true, However RealBasic's built in sprite support even though it has some very nice features (IMHO) runs fairly slowly, especially if you use larger sprites such as you would find in a fighting game. Having the sprites of an RPG limited to around 32x32 pixels is more realistic considering this limitation. There is a third party developer working on plugin sprite support based on OpenGL, which could significantly expand what the language is capable of as far as games are concerned.

Quote:
me is starting to wonder how much exp you might actually have in the programming field

Admittedly not much. I'm an artist by trade, a musician by hobby, and a coder in passing... ^_^. To tell you the truth I never progressed beyond any BASIC languages ('cept for a stint with Pascal ^_^), but I cut my teeth on BASIC when text adventures were all the rage(and my computer didn't even have a hard drive... can you imagine that???), then moved on to QuickBasic when it was first released (many eons ago). And since then my interest in programming has been waffling back and forth. This however has been a goal of mine for a long time, and if I can get over the technical programming hurdle (which with RealBasic is less formidable than I imagined), I hope my other experiences can contribute to producing one kick ass game ^_^
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Tue Oct 14, 2003 1:33 pm    Post subject: [quote]

Quote:
This is very true, However RealBasic's built in sprite support even though it has some very nice features (IMHO) runs fairly slowly, especially if you use larger sprites such as you would find in a fighting game. Having the sprites of an RPG limited to around 32x32 pixels is more realistic considering this limitation. There is a third party developer working on plugin sprite support based on OpenGL, which could significantly expand what the language is capable of as far as games are concerned.


There's something wrong about a langauge if it runs that slowly. Have you thought of using Python/Pygame? it's much faster than that, free for all to use, and IMHO more simplistic than most varients of Basic. BTW, good luck on the game.
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fingersmith
Pretty, Pretty Fairy Princess


Joined: 30 Sep 2003
Posts: 13
Location: UK

PostPosted: Tue Oct 14, 2003 1:34 pm    Post subject: [quote]

Hi, I'm interested to know what user interfaces you plan to use. Will you make use of the mouse, keyboard, a bit of both perhaps?
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Sun Oct 26, 2003 1:20 pm    Post subject: [quote]

Quote:
Hi, I'm interested to know what user interfaces you plan to use. Will you make use of the mouse, keyboard, a bit of both perhaps?


Actually I was planning on it being completely menu driven (console RPG style) with only keyboard input. in fact the only functioning keys will be the arrow keys 1 function button, and 1 cancel button. I'm a firm believer in UI minimalism. You won't see any UI on screen while the game is playing, until you call up the game menu... no borders, no status window(I think... hmmm...), no inventory lists, etc.
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