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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Sun Nov 09, 2003 11:14 pm    Post subject: [quote]

I'm using RealBASIC to code the engine, which works fine except for the scrolling speed... just needs more work in that respect. One of the pros to using this system is it can be compiled for Cross-platform use with a minimum of work.

Quote:
If playing on a low-end machine like mine, I'd expect the engine to compensate by allowing graphics chop than slow movement.


Currently The engine doesn't compensate for any system speed variation, it runs the scrolling at the best quality (i.e. for a 32pixel scroll it updates the screen for every pixel.). Obviously there is big room for improvement here, but I need the scroll data to see at what points to switch these tolerances.

I have no plans to release the source, unless the project fumbles completely :D

drunkencoder, does it give an error message when it crashes, it would be helpful to know what it says rather than have to guess.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sun Nov 09, 2003 11:18 pm    Post subject: [quote]

It wants me to send an error repport to microsoft... so I would guess a GPF or similar.
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Mon Nov 10, 2003 5:00 am    Post subject: [quote]

OK Guys, hopefully I've solved this scroll speed problem! I've recoded some parts to evaluate the user's system and compensate scrolling accordingly. Please download the latest version (Tech Demo 1.0c) here:
http://www.popgirl.net/public/core_tech1c.zip

When running the latest demo, the "scroll" number in the debug bar at the bottom should be approx 14 or so, no matter what system you're running. Can you guys confirm this is the number you get, or tell me what you are getting instead?

A lit of changes can be found here:
http://www.popgirl.net/guestbook/guestbook.mv?nme=coretechdemo

Quote:
It wants me to send an error repport to microsoft... so I would guess a GPF or similar.

Yikes! Thats a first! What are your system specs (OS, graphics, Processor, Ram)?

I hope this thread isn't getting too annoying, but you guys are really helping a lot!
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korndog
I wanna be a ballerina!


Joined: 03 Jun 2003
Posts: 24
Location: Texas

PostPosted: Mon Nov 10, 2003 5:57 am    Post subject: [quote]

I get ~ 35 for scroll
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Mon Nov 10, 2003 9:07 am    Post subject: [quote]

OS: WinXP
CPU: Celeron 1800
RAM: 256mb
Graphics: ATI mobility Radeon

My unqualified guess is that you're probably still using quicktime somewhere just skipping the check to see if it does exist.
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Mon Nov 10, 2003 10:00 am    Post subject: [quote]

It crashes for me too. Haven't tried v1.0c yet, so that might fix the problem. Just in case, here are my system specs:
OS: WinXP pro SP1
CPU: AthlonXP 2200+ (Thoroughbred)
Motherboard: AOpen AK77-333
RAM: 1024MB PC2700 (333MHz)
Video: Point of View GeForce 4 Ti4200 128MB
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Tue Nov 11, 2003 9:13 am    Post subject: [quote]

Just to let you know the exe still references quicktime somehow I could also find a reference to a realbasicsomethingorother.dll
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If there's life after death there is no death, if there's no death we never live. | ENTP
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Sat Nov 15, 2003 4:21 pm    Post subject: [quote]

Thanks for all the help guys! Looks like I've finally gotten the scrolling bugs worked out. Scroll optimization is set and working correctly now, which was my goal when releasing the tech demo. I'm now going to move on and start adding more functionality into the engine, like door/treasure chest handling, NPCs and shops, and tracking down that nefarious Quicktime bug. I've also started work on original tile artwork to use on my game when the engine is more complete.

Again, thanks for all the help!
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