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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sat Dec 06, 2003 5:46 am Post subject: Phase release for Chione entry |
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I have the scrolling engine ¼ to half-way now, and I would like to share what I have so far with you.
Note: The tiles are from a while ago, and most likely won't be used. The red block is an NPC placeholder (cannot interact yet), the green block is a chest placeholder (cannot interact yet), and the blue block is obviously the player. I would have a better map to illustrate the camera functionality of the engine, but I just didn't get around to it.
Since my normal server is spazzing out right now, here it is on freewebs.
http://www.freewebs.com/qbforum/nuclear.html
Also, upon release of this project, I will have the source code for both the game and the editors complete with it, so others may learn or use helper functions from it.
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Sat Dec 06, 2003 7:17 am Post subject: |
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If that games an overhead one, id prolly give the snow a lower Y speed. _________________ https://numbatlogic.com
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Sat Dec 06, 2003 11:56 am Post subject: |
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I agree - and it should definately not be snowing indoors! ;) _________________ http://www.weeaboo.se
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Sat Dec 06, 2003 4:56 pm Post subject: |
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If i may complain again, id prolly make the snow slower :P
and id randomly spawn the snow around the screen, not just at the top _________________ https://numbatlogic.com
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sat Dec 06, 2003 5:53 pm Post subject: |
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It's at a good speed, and when the snow is spawned at a random place instead of just the top, it flickers and looks like some starship battle in space.
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