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supergoat Pretty, Pretty Fairy Princess
Joined: 21 Dec 2002 Posts: 13 Location: in the smile of every newborn
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Posted: Tue Jan 06, 2004 8:02 am Post subject: |
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Basically, publishers are the most successful and evasive rapists on earth, and think that if they say that your intellectual property is theirs enough times, it'll magically become true. Furthermore, certain publishers (Hasbro caused a stink about this a while ago) tend to try and claim ownership of genres and plot lines similar to your game. Your game involves flying around in space and blowing up rocks? You're ripping off Asteroids unless you pay the licensing fee to use the idea we bought from Atari!
I usually sign nondisclosure on my commercial art to just avoid the red tape altogether, but keep a postmarked envelope containing the original sketches to my own records in case anyone tries to poke my poopy. With games it's much more complicated, and with sheer code it's damn near impossible to claim what's yours.
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DarkDread Wraith Lord
Joined: 28 May 2002 Posts: 422 Location: behind your bushes
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Posted: Tue Jan 06, 2004 10:33 am Post subject: |
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Yeah, that's very much it right there... but that's only half of it. Let's not forget, publishers will seldom publish your works, and let you keep the rights to your IP at the same time... no, they'd much rather buy it outright form you, then exploit it to their heart's content.
Of course, this is only really true with startup, and indie developers... so, one rule of advice is, make a name for yourself before you sign any publishing contract. You'll have more weight to push around this way when--and belive me, you will--you need it.
Mind you, it's not all bad, heh... I'm simply pointing out scenarios that everyone should be ready for, so they know how to handle them. Personally, if some publisher offered me big money for my IP, I'd be walking away happily, to the bank... and letting them rape the ideas to their heart's content... I'm really agreeable that way. ;) _________________ "Goth is a way for ugly people to be interesting."
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Tue Jan 06, 2004 12:30 pm Post subject: |
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Everyone pretends they woudn't sell out and bag anyone who does. Mr Dred, your honesty knows no bounds :P _________________ https://numbatlogic.com
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Tue Jan 06, 2004 12:47 pm Post subject: |
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Quote: | Personally, if some publisher offered me big money for my IP, I'd be walking away happily, to the bank... and letting them rape the ideas to their heart's content... I'm really agreeable that way. ;) | It's sad how money is more important than pride/intellectual property/whatever...I can't say that you're wrong, though. _________________ http://www.weeaboo.se
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Tue Jan 06, 2004 3:19 pm Post subject: |
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Valderman wrote: | Quote: | Personally, if some publisher offered me big money for my IP, I'd be walking away happily, to the bank... and letting them rape the ideas to their heart's content... I'm really agreeable that way. ;) | It's sad how money is more important than pride/intellectual property/whatever...I can't say that you're wrong, though. |
I think the hacker intellect is much more interested in complicated toys and projects, rather than the raping of their IP; money is simply one [very convenient] way by which the competent hacker may gain more complicated toys and projects. One's IP is going to be, at the very least, limited anyway, no matter what particular field of programming you go into; this will be especially true when NDAs are involved. (I.E.: you cannot even talk about your IP because your company forbids you (legally) from doing so.) Something like that. _________________ "...LeoDraco is a pompus git..." -- Mandrake
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Sirocco Mage
Joined: 01 Jun 2002 Posts: 345
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Posted: Tue Jan 06, 2004 3:41 pm Post subject: |
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What? Since when is enjoying your job not possible?
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There's a tremendous difference between doing what you want and actually working for a living. If our jobs were perfect, we'd never need vacations ;)
I can think of quite a few situations that would make a person not enjoy their job, and many of these happen concurrently, and frequently. I'd have to say I speak from personal experience on each of these instances, save a few:
01. Being assigned menial tasks for weeks on end (happens on every programming job).
02. Being handed a list of 200+ bugs that need to be fixed within a week.
03. Explaining to your GF that you'll be working seven days a week for 16-18 hours a day with no set duration, but it'll be no less than a month. Double this if it's your wife rather than your GF :)
04. Being yelled at for failing to complete the impossible assignment you were given the previous day.
05. Finding out the features you've been working on for the last two weeks are being cut due to time constraints.
06. Finding out your next project is so dull and boring you can't possibly look forward to it. Gotta take the good with the bad, ya know.
07. Being laid off when your development house closes unexpectedly.
08. Finding out you have to develop a new communication system (and drivers for hardware you haven't previously encountered) with a development budget of zero dollars.
09. You have a solid design, but it must be severely compromised due to ever-shrinking deadlines, leaving you with a product you just can't be proud of.
10. Enduring endless meetings, and productivity critiques.
11. Having to maintain and/or upgrade an existing system written by a deficient programmer with absolutely no concept of adequate documentation.
12. Having to spend all your time designing and coding the tools other people will use to make a game -- but not you :)
13. Debugging the tools you're making for other people. That's never fun.
14. The project you've been working on for over a year gets canned.
15. Every year the cube farm gets bigger, and your cube gets smaller ^.^
16. You have to answer to several people, and they often give you conflicting orders. Hence, none of your superiors are ever happy with your actions.
17. Writing the technical documentation for a suite of tools you spent six months coding, which will only be used by some people you're not even familiar with.
18. Spending 48 hours straight at the job, sleeping at your desk for an hour at a time, trying to finish a project on time.
19. Being told to optimize a 247-line routine written entirely in ASM with no documentation.
20. Being assigned to a time-critical project because someone noticed your high level of productivity :)
21. Having to explain why the code you submitted last night causes the entire build to fail spectacularly.
22. Having to explain why your team is three months behind schedule, with the company being penalized $500 for each day the project goes past the deadline.
23. Having to wait until the last minute to start your contribution to the project because you were waiting for someone to finish coding YOUR tools!
24. Being informed your team will be taking a pay cut because the project you recently finished wasn't as profitable as expected.
25. Not realizing that was in the fine print when you signed on with the company.
26. There was a lot of fine print, too.
27. Having to work with a programmer fresh out of college with zero practical experience.
28. Spending three days working out the mathematics behind a complex computation that will eventually be cut from the final build.
29. Spending six hours on the phone with tech support because your development kit won't be arriving in time to complete your work.
30. The tech has such a thick accent you have to ask him to verify every third word in any given sentence.
31. And he knows less than you do on the subject.
32. You can't telecommute, so you spend two hours a day battling traffic just to make it to the office and back.
33. Your best programmer leaves your team, and now you have to take up his slack as well as your own work.
34. Your main artist leaves the team, and you are asked to replace him. The project is too far along to redo all the artwork, so you must match his style as closely as possible.
35. Finding your company has just secured the rights to make the next Barbie(tm) game. Guess who gets to join the development team!
Just because you enjoy doing something doesn't automatically mean you will enjoy doing it for a living :) I'm sure both Mandrake and Pov can expand on this list... heh.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Tue Jan 06, 2004 4:25 pm Post subject: |
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Money is useful to keep you from starving. I wish I had money.
Being an employee sucks. Getting money for making games rocks. I plan on doing the latter while avoiding the former.
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XMark Guitar playin' black mage
Joined: 30 May 2002 Posts: 870 Location: New Westminster, BC, Canada
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Posted: Tue Jan 06, 2004 11:20 pm Post subject: |
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Still, it sounds better than working on the grill at McDonalds. *sigh* the grease burns on my arm will never leave me. _________________ Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Wed Jan 07, 2004 2:09 am Post subject: |
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Oh well... I guess I can always program out of college, then if I seriously DO hate my job, I'll open a Buke Kenjutsu dojo and live my life as a sword master.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Wed Jan 07, 2004 3:50 am Post subject: |
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heh sirocco, those problems all of them, I had before and have had recently. And yet, I still enjoy it more than the menail labor I've worked before (construction, grocery store clerk, janitor, etc). _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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grenideer Wandering Minstrel
Joined: 28 May 2002 Posts: 149
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Posted: Wed Jan 07, 2004 5:50 am Post subject: |
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As far as IP and stuff goes ... I mean, working in video games professionally is not all about making your dream game that will be really cool. It's totally about being on a team and programming a game that you likely had no creative say over. The whole point is that you gotta pay your dues, just like any job, and if you're good then maybe cool stuff can happen for you. So the question is,... do you like programming? Cause even if it's slightly menial, it keeps your mind sharp (and doesn't leave you bored out of your mind), challenges you, and is rewarding when successful. And maybe you get lucky one day and work on a cool game. And then work on a cool team that makes cool games. And so on. _________________ Diver Down
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Wed Jan 07, 2004 12:11 pm Post subject: |
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Ok, before I rip my eyes out, what does IP mean?
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Wed Jan 07, 2004 12:23 pm Post subject: |
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Ok, now im getting seriously worried for myself. Ever since I first started playing around with debug and tasm 6-7years ago I've always had the dream to one day become a professional game developer. I now have my BS degree and reading some complementary courses to broaden myself a bit.
Over the summer I worked as a programmer for a quite big company maintaining engine monitoring tools, and as much I love coding I hated it. I had to vade thorugh some 50k lines of totaly insanse C++ written by 4diffrent programmers with differing coding styles and no documentation. Really flipping burgers seemed like an attractive option at the time.
And still I can't help but to dream about doing professional gamedev even though the horror storries from that field never stop pouring in. Im starting to think that Im insane, is it really worth it??
It just seems like getting into the industry is quite impossible and when you do get in the position you get is the code equavialent of sever diving.
Would anyone of you already or former professional take a few minutes to help us dumbasses with some hints on what to foucs on to at least get our feet thourh the probverbal door? _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Wed Jan 07, 2004 12:23 pm Post subject: |
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Ninkazu wrote: | Ok, before I rip my eyes out, what does IP mean? |
Intellectual Property _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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Noadi Pretty, Pretty Fairy Princess
Joined: 06 Dec 2002 Posts: 5
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Posted: Thu Jan 08, 2004 2:59 am Post subject: |
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Well I'm not a programmer (I can program but I'm not very good at it so I never plan to do it for a living) I'm an artist and designer. So I guess from reading what programmers have posted that getting into the game industry as a programmer probably isn't that fun but it probably isn't fun to work as a programmer regardless of whether it's games or financial software being written because a lot of it is boring routine stuff.
However I'm an artist so I can be given any task that requires art and enjoy it even if the subject of what I'm drawing isn't that exciting or interesting because the process of drawing or pixeling or modeling is very enjoyable to me regardless of the final product. I'm not saying I don't care about the final product and I'd enjoy drawing an action scene more than a bowl of fruit, but either way I wouldn't dislike what I was doing just like some things more if that makes sense.
As for IP rights, yeah that can be hell to deal with but compared to say working in a restaurant kitchen (which I've done) or even my current job as a substitute teacher it's a whole lot better. _________________
Noadi's Pixels
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