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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Sun Feb 15, 2009 7:14 pm    Post subject: Eternal Quest [quote]

When Terry commands I obey. So should you! Yes, you!

I dont have much to write about this project at this moment.
My mind is having a conflict as for how many characters the game shall have (min. 2 max. 4) and how long I'm going to make the game.
It will probably be quite short with your fair deal of grinding.
I am trying to make the game look NES'ish (read final fantasy) but I'm not going to care if I'm making sprites the 'wrong' size etc. etc.

If Freemax has time I'm going to ask him to do a couple of tracks for the project, otherwise it'll be soundless.
That peach synthesizer caught my interest.

What's done:
    scrolling engine
    320*240 resolution with scale2x
    Hardware independent game timing

What to do:
    Tiles
    Sprites
    Finish the last piece left on the mapeditor
    Fightengine
    Define a story


The blonde unnamed hero (with sideburns!)

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Last edited by BadMrBox on Wed Sep 07, 2011 8:01 am; edited 1 time in total
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Thu Feb 19, 2009 1:39 pm    Post subject: [quote]

Heh, I was very tempted to go down the NES route myself :) The sprite looks very authentic!
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Sun Mar 01, 2009 2:43 am    Post subject: [quote]

Here's a screenshot:

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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Sun Mar 01, 2009 11:07 pm    Post subject: [quote]

Another screenshot:

And here is my puny lastminute build (windows only):
http://badmrbox.googlepages.com/rpgdxjam.zip

There is nothing to do really. To advance/enter in dialouges press 'Z'. I will continue to work on the project in the week to come so I might finish the game :P.
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increpare
Blue Fillrect


Joined: 19 Feb 2009
Posts: 43

PostPosted: Mon Mar 02, 2009 4:22 pm    Post subject: [quote]

it's pretty funny ;P

the left/right walking animation looks pretty good, but the up/down one looks a bit funny to me (graphics were generally charming)


i look forward to seeing you make something more extended of this :)
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Tue Mar 03, 2009 2:16 am    Post subject: [quote]

increpare wrote:
it's pretty funny ;P
Hehe :)
increpare wrote:

the left/right walking animation looks pretty good, but the up/down one looks a bit funny to me
Yeah, I meant to fix his legs for the up/down anim. aswell as moving some pixels in his hairdo.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Tue Mar 03, 2009 10:05 pm    Post subject: [quote]

I been coded some new stuff for the game today. Halfway's done with the inventory and I have started to make the fighting engine. Screenshots coming later this week.
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increpare
Blue Fillrect


Joined: 19 Feb 2009
Posts: 43

PostPosted: Tue Mar 03, 2009 10:45 pm    Post subject: [quote]

cool :)
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SophieH
Egg-Sucking Troll Humper


Joined: 26 Feb 2009
Posts: 35

PostPosted: Fri Mar 06, 2009 3:01 am    Post subject: [quote]

lol, it was only a few seconds play but I really enjoyed it, solid movement and the lack of features was half the fun :D
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Mon Mar 30, 2009 8:49 pm    Post subject: [quote]

No new screenshots as I dont really have any graphic to show but I feel like telling you that I am making progress with the fighting engine.
The basic attack and get hit is done and if everything goes as planned I should have magic fixed quite soon.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Mar 30, 2009 10:35 pm    Post subject: [quote]

BadMrBox wrote:
No new screenshots as I dont really have any graphic to show but I feel like telling you that I am making progress with the fighting engine.
The basic attack and get hit is done and if everything goes as planned I should have magic fixed quite soon.


Cool. can't wait to see. :)
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Sat Apr 04, 2009 5:45 pm    Post subject: [quote]

Loved the guest appearance of BadMrBox. :)
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1021
Location: Dark Forest's of Sweden

PostPosted: Mon Jul 13, 2009 5:02 pm    Post subject: [quote]

It's about time I post some news about the project. I have probably re-coded mostly everything since I posted the last time. Both the fighting engine and ingame menues has had an overhaul. All the shops works.
The fights works, you can gain exp, levelup and get the crap beaten out of you. Still no magic or skills yet thought.
I recoded the mapeditor for the game yesterday, making it helluva easier for me to connect maps to each other.
A dude called Lachie gives me some help with the graphics, mostly enemies, and I believe that Freemax has started to make some tunes for the game.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Jul 13, 2009 7:45 pm    Post subject: [quote]

BadMrBox wrote:
It's about time I post some news about the project. I have probably re-coded mostly everything since I posted the last time. Both the fighting engine and ingame menues has had an overhaul. All the shops works.
The fights works, you can gain exp, levelup and get the crap beaten out of you. Still no magic or skills yet thought.
I recoded the mapeditor for the game yesterday, making it helluva easier for me to connect maps to each other.
A dude called Lachie gives me some help with the graphics, mostly enemies, and I believe that Freemax has started to make some tunes for the game.


Sounds great. Got a download yet?
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ManaTroph
Monkey-Butler


Joined: 14 Nov 2007
Posts: 57

PostPosted: Wed Jul 15, 2009 12:00 pm    Post subject: [quote]

Very interested to see what you've got done so far. Sounds like it's coming along great.
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