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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sat Jan 09, 2010 10:42 am    Post subject: [quote]

Thanks :-)

@coyote: yeah, it's great when you can have projects feed and feed off each other - it's a win for both :-) The transitions could probably do with a bit more work - for turning or moving sideways, I more or less just scroll in the new screen, and for forward/back I just do a quick fade (though I'll try a zoom too at some point, might look better). In any case, I think I'll include an option to turn it off, so the player can have the choice...

@verious: Yeah, it does look a bit strange when you stand in the same cell as a table - I'm thinking I'm probably better off blocking cells with large props in them...

Hajo wrote:
I think for my own project I will rely on a set of alternating floor and wall textures which should hint movement, even in big, open areas.

I got a great idea on another forum: every time the player moves or turns, you mirror the floor/ceiling tiles, to get a sense of movement. Really simple idea, but I didn't think of it myself :-)

Hajo wrote:
Funny that the demo is about the size of mine, but you have more content packed in there :)

Yeah, well, I use 8-bit graphics, and store everything RLE-packed so I guess that makes storage a bit more efficient. I also have all the data files in one big package, which further reduces the size a little, as compression gets a bit more efficient. All in all, the demo has 1124 separate bitmaps, at a total size of 16.7 MB uncompressed (which is also the memory they take up while running the demo).
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www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sun Jan 10, 2010 10:05 am    Post subject: [quote]

The graphics are stunning. Gotta respect the detail this technique produces.
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Mon Jan 11, 2010 11:20 pm    Post subject: [quote]

LordGalbalan wrote:
The graphics are stunning. Gotta respect the detail this technique produces.


I agree this game looks great. ^_^ Very like an HD Classic. hehe.
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Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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