Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Mon Dec 27, 2004 1:31 pm Post subject: H-World 0.4.1 |
[quote] |
|
Original announcement:
http://www.simugraph.com/forum/viewtopic.php?id=11&t_id=33
Project homepage:
http://h-world.simugraph.com
----
Release notes for H-World 0.4.1.0
This release is mostly a polished and improved version of the last one. There are only few new features.
New features
- dungeon features can have names, the names are displayed on the map if pointed to by the mouse
- new being: sheep
- new item: recolorable vase
- new item: edible mushroom
- new item: wooden cabinet
- support for random colorsets per item instance (previously only per item class)
- room templates can now have a "clear" flag that tells the level factory to clear the area before placing the room
- started to support towns with roads
- unidentified colored items now get their color as name prefix ("green potion" instead of "unidentified potion")
Improvements
- keypress 'i' now toggles inventory view open/close
- colored tooltips for magic items (blue = magic, yellow = special, white = normal, grey = dungeon feature (no item))
- chests can be carried again (they don't fit into backpack, but can be carried by hand)
- improved torso plate graphics
- changed default grass texture to appear a bit more like dry grass
- changed nine part walls for isometric view to sit on the lower border of the squares. This allows higher walls without obscuring too much of the players view and looks better.
- changed town house templates to make use of the new wall positioning
- changed colorshades to rainbow hues
Fixed problems
- townspeople no longer inherit traders dialogs
- entering a player name with an 'o' no longer closes the character selection dialog
- tried to fix a crash after changing the belt and storing an item in the new belt
Downloads
Base package (~850KB):
http://h-world.simugraph.com/data/h_world_base-0_4_1_0.zip
Windows executable (~500KB):
http://h-world.simugraph.com/data/h_world_win32-0_4_1_0.zip
Linux binary (~420KB):
http://h-world.simugraph.com/data/h_world_linux-0_4_1_0.tar.gz
Arxigle Xentrophore 0.0.4 (~390KB):
http://h-world.simugraph.com/data/h_world_space-0_0_4_0.zip
To get the default demo module running, you need to install the base package and the matching executable for your system.
Chronological list of changes since the last release
24-Dec-04:
NEW: new item: recolorable vase
NEW: support for random colorsets per item instance (previously
only per item class)
CHANGE: improved washbasin image
CHANGE: dungeon feature tooltips are now displayed in grey
to distinguish normal items (white) from features
23-Dec-04:
NEW: new being: sheep
22-Dec-04:
CHANGE: refactored level factory class
CHANGE: chests can be carried again (they don't fit into
a backpack, but can be carried by hand)
CHANGE: improved torso plate graphics
21-Dec-04: CHANGE: changed town house templates to make use of the new
wall positioning
CHANGE: changed default grass texture to appear a bit more
like dry grass
NEW: room templates can now have a "clear" flag that tells the
level factory to clear the area before placing the room
20-Dec-04:
CHANGE: changed nine part walls for isometric view to sit
on the lower border of the squares. This allows
higher walls without obscuring too much of the
players view and looks better.
19-Dec-04:
CHANGE: changed colorshades to rainbow hues
FIX: townspeople no longer inherit traders dialogs
NEW: preparation for locked containers and keys
18-Dec-04:
NEW: keypress 'i' now toggles inventory view open/close
15-Dec-04:
FIX: entering a player name with an 'o' no longer closes the
character selection dialog
12-Dec-04:
NEW: new item: edible mushroom
CHANGE: moved PNG images from default/data/custom to
default/graph/tiles
11-Dec-04:
FIX: tried to fix a crash after changing the belt and storing
an item in the new belt
10-Dec-04:
CHANGE: reworked tooltip handling
NEW: colored tooltips for magic items (blue = magic,
yellow = special)
09-Dec-04:
NEW: started to support towns with roads
05-Dec-04:
NEW: unidentified colored items now get their color as name
prefix ("green potion" instead of "unidentified potion")
04-Dec-04:
NEW: new item: wooden cabinet
03-Dec-04:
CHANGE: external files no longer need to map ' ' feature
and ' ' ground to nothing, this is done automatically
now
24-Nov-04:
NEW: features now internally store all of their properties
NEW: features can have names, the names are displayed on the
map if pointed to by the mouse
|
|