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A sprite contest?
 
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Tue Nov 15, 2005 3:07 pm    Post subject: A sprite contest? [quote]

To me, it seems like not much is going around at this folder so what about a sprite contest? Everybody grabs a copy of pp256 and the palette known be used by both me and DD (Frankly I think that most people that are using pp256 are using that palette), and then we makes a enemysprite each. Then even someone could code a rpgdx battle engine and use thoose sprites. Well, what you think?
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Gooseman
Wandering Minstrel


Joined: 25 Jul 2005
Posts: 92
Location: England

PostPosted: Tue Nov 15, 2005 7:00 pm    Post subject: [quote]

I think it'd be cool, however, i fear that this particular forum is too dormant for many people to get invovled. A bit like the music forum. Although, granted, the last music challenge was still fun despite only four people submitting material.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Tue Nov 15, 2005 10:32 pm    Post subject: [quote]

I'm all for it. ;) I'm well practiced, and I can draw them quickly.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Wed Nov 16, 2005 2:19 am    Post subject: [quote]

Ah I'd like to take part in this, though I think I'd need at least a week to be able to find enough time to do a sprite somewhere. I never heard about pp256 though and searching on Google didn't get me to some website about it. Can I just use my trusty GIMP? I could still keep myself to using a certain palette if required I guess, where would I find this?
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Gooseman
Wandering Minstrel


Joined: 25 Jul 2005
Posts: 92
Location: England

PostPosted: Wed Nov 16, 2005 4:00 pm    Post subject: [quote]

I used to use pp256 aaaaages ago when i first learnt what a pixel was.. heh heh.
I don't have it anymore and cannot find it either. I searched pp256, and pixelplus 256.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Nov 16, 2005 4:57 pm    Post subject: [quote]

Sounds great, but do we need the pp256 restriction? Ah whatever. Where can you get it?

I'm in for this one. I make graphics much faster than I can make music :)
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Wed Nov 16, 2005 10:49 pm    Post subject: [quote]

I'm pretty sure pp256 is in the allbasiccode archives somewhere.... It's a QB program, right?
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Unknown
Moira's Silly Little Slave Bitch


Joined: 19 Jul 2005
Posts: 82
Location: Behind you...

PostPosted: Thu Nov 17, 2005 3:59 am    Post subject: [quote]

ya'll need googlen lessons ;-) I found a link to download pp256 in like 5min ;-)

http://qbnz.com/pages/downloads/utilities/pp256.zip

anyhow i'de be interested in doin ta challenge thingy!!! when we gona start it ???
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white_door
Icemonkey


Joined: 30 May 2002
Posts: 243
Location: New Zealand

PostPosted: Thu Nov 17, 2005 5:12 am    Post subject: [quote]

what about just having a palette and size restriction? if someone could provide the palette or an image that contains the palette, then we could all use that with our favorite pixel editor of choice. (I personally would be using promotion, which I happen to like)
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Unknown
Moira's Silly Little Slave Bitch


Joined: 19 Jul 2005
Posts: 82
Location: Behind you...

PostPosted: Thu Nov 17, 2005 2:54 pm    Post subject: [quote]

sounds kool ta me but what palette r we gona all use ?
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Gooseman
Wandering Minstrel


Joined: 25 Jul 2005
Posts: 92
Location: England

PostPosted: Thu Nov 17, 2005 6:48 pm    Post subject: [quote]

Unknown wrote:
ya'll need googlen lessons ;-) I found a link to download pp256 in like 5min ;-)

http://qbnz.com/pages/downloads/utilities/pp256.zip


Maybe, although I did only spend about 30 seconds looking.

I used to love pp256, but now I see that psp is sooo much better.

If we decide the size limit should be very small (like 16x16 or something) then I don't think there is any need for a set palette because, even if you have a 16 million colour palette, you'll only use a few colours right?
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Nov 17, 2005 8:26 pm    Post subject: [quote]

Gooseman: Whats psp?
Bjorn: Whats Gimp?
Box: What are you doing under that rock?

Gooseman, I think 16x16 is a bit small. I thought we should aim for something more like the late FF 2d style of enemies.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Thu Nov 17, 2005 8:31 pm    Post subject: [quote]

PSP - Jasc Paint Shop Pro. Art program
Gimp - Open source art program that shows similarities to photoshop.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Fri Nov 18, 2005 12:11 am    Post subject: [quote]

BadMrBox wrote:
Gooseman: Whats psp?
Bjørn: Whats Gimp?
Box: What are you doing under that rock?

Gooseman, I think 16x16 is a bit small. I thought we should aim for something more like the late FF 2d style of enemies.

Well contrary to pp256, PSP and GIMP actually have their website under Google's "I'm feeling lucky". So yeah, let me help you with that rock. :-P

I agree 16x16 is very small. So is the contest started? When can we start submitting and are there any rules besides it has to be an enemy sprite? Personally I think palettes are dated, no need for that, unless you have some palette to share that has just the right colors for the job. :-)
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Unknown
Moira's Silly Little Slave Bitch


Joined: 19 Jul 2005
Posts: 82
Location: Behind you...

PostPosted: Fri Nov 18, 2005 1:22 am    Post subject: [quote]

Since 16x16 is small, then lets use something like 32x32 or 16x16 ;-) Those are kinda like the BASIC sizes for sprites in most BASIC rpgs...

Lets also only use a 256 color palette. You can download it for psp from: http://ccps.rpgdx.net/files/screen13.pal

also...are there any rules decided upon yet... if any what are they?

When are we gona "Officially" start the drawing thingy ??
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