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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Sat Feb 28, 2009 3:59 am Post subject: Adventures in a Foreign Land |
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This is all I got done today:
Though I hopefully will be able to code the engine tomorrow, and get the game proper done over sunday.
Last edited by increpare on Sat Feb 28, 2009 11:57 pm; edited 1 time in total
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Sat Feb 28, 2009 4:56 am Post subject: |
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erm...a little bit, though the contrast might be a bit too low (the game will be run at very low resolution, so it won't be as big a problem full screen)...i can fix it easily enough though, and am fully prepared to if the problem persists when the engine starts...a simple tug on some saturation sliders should do it...
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Sat Feb 28, 2009 5:04 am Post subject: |
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you may want to up the saturation just a bit..
its harder to see than the original gameboy in sunlight XD
maybe that is what you are aiming for? ..but in any event, I think that its far too subdued to see what is going on.
I've got REALLY good contrast on my laptop (as compared to most other monitors in existence)..and I cannot distinguish anything (well I can..but not enough to tell when the hell it is) in the green tiles without opening it in gimp and recoloring it. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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SophieH Egg-Sucking Troll Humper
Joined: 26 Feb 2009 Posts: 35
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Posted: Sat Feb 28, 2009 10:23 am Post subject: |
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the only thing I have a problem seeing is the orange paths on the grass, but living with two partially colourblind housemates I'd reccomend more contrast anyway, especially as plenty of people dont have their screens set up right :)
looks cool though :D _________________ My Site - My dA - Edward
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Sat Feb 28, 2009 3:10 pm Post subject: |
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aah no code done yet; have all the graphics done by now I think, though...
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Sat Feb 28, 2009 11:58 pm Post subject: |
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aaah. have some coding done. need to do more though. aaaah.
just got lua to load stuff from files (had trouble getting it linking for a weird reason). i tend to use lua for datafiles that I'll be hand-writing.
my hope is that I get the engine stuff done tonight so I can do content tomorrow.
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Sun Mar 01, 2009 2:53 am Post subject: |
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Going to get some sleep now. Still plenty of coding to do tomorrow, but have something to work form anyway...
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mirosurabu Lowly Slime
Joined: 27 Feb 2009 Posts: 2
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Posted: Sun Mar 01, 2009 11:51 pm Post subject: |
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The paleness reminds me of "Felix The Cat" for the NES.
But I like the sprite style.
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Mon Mar 02, 2009 4:26 am Post subject: |
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okay
have a preliminary osx build
might do a little bit of tidying up tomorrow (music atm is bad), but the story/interface/programming are all done)
DOWNLOAD for osx 10.5+ (1.2MB)
will have proper osx build and windows build tomorrow
later guys,
S
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Mon Mar 02, 2009 9:35 am Post subject: |
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allegro (with DUMB). I'll put up the source as well:)
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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increpare Blue Fillrect
Joined: 19 Feb 2009 Posts: 43
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Posted: Mon Mar 02, 2009 3:48 pm Post subject: |
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Okay; here're the finished builds:
OSX 10.5+ (~2MB)
windows (~2MB)
source (~93KB)
edit: now I get to play some of the other ones :D :D :D
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RedSlash Mage
Joined: 12 May 2005 Posts: 331
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Posted: Tue Mar 03, 2009 1:49 am Post subject: |
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Sorry, your OS X build crashes on my machine.
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