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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Jun 23, 2011 7:25 pm    Post subject: MicroTBS - Turn-based strategy RPG [quote]

I mentioned that this project was in development in a recent post here, and after some decision making,
I've decided to open it up for collaborative design & development.
I figure that I will end up building a better game by getting other people's input.

Anyone who contributes will get their name in the credits.
The game itself will be freely playable online.

If other platforms become a target at a later time, profit-sharing will be discussed with all contributors.

Jump over to the wiki for the project if you are interested.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Fri Jun 24, 2011 12:28 am    Post subject: [quote]

Hrm... too bad this is outside of my language preferences as well as preferred game genres. Ah well... I'm sure some others here would be interested.
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Fri Jun 24, 2011 12:56 am    Post subject: [quote]

The code snippets in Coding Conventions look an awful lot like AS3. Are you using Flash for this?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Jun 24, 2011 4:20 am    Post subject: [quote]

Malignus wrote:
The code snippets in Coding Conventions look an awful lot like AS3. Are you using Flash for this?


Guess you missed the bit that said
Quote:

MicroTBS is a turn-based strategy role-playing game developed using ActionScript 3.0
The game's primary target platform is web-browsers via the flash player plugin.


-though in your defense, it was not on the wiki but on the project homepage.

Its been added to the wiki.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Fri Jun 24, 2011 12:15 pm    Post subject: [quote]

That seems interesting.

Are you going to use a pre-built engine or roll your own?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Jun 24, 2011 6:01 pm    Post subject: [quote]

tcaudilllg wrote:
That seems interesting.

Are you going to use a pre-built engine or roll your own?


I always roll my own engines, you should know that by now.
Its not exactly difficult anymore ^-^ I'm a far more skilled programmer than I used to be.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Tue Jun 28, 2011 1:10 pm    Post subject: [quote]

I volunteer my BASIC scripting engine, if you have need for one of those. Has complete parser and variable substitution, and is stable.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Jun 28, 2011 5:43 pm    Post subject: [quote]

I generally do all scripting within the same language as the game - since you _have_ to recompile the game anyway to create a self-contained swf, there is no way around it. External files are a no-no when it comes to flash games - especially when you are working with distribution portals.

But thanks for the offer.
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