RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic  
View previous topic - View next topic  
Author Message
johannesprix
Fluffy Bunny of Doom


Joined: 03 Oct 2003
Posts: 19
Location: Graz

PostPosted: Sat Oct 04, 2003 3:33 pm    Post subject: Adding database entries [quote]

Hi guys!

I'd like to know which criteria a game has to meet so that it could be entered into the rpg database, in particular, if it is nescessary that the game be programmed in Q-Basic or what operating systems and the like? Also, can I do this (making the entry) myself? I guess not, but I might be wrong.

Thanks and see ya, Johannes.
Back to top  
Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sat Oct 04, 2003 4:21 pm    Post subject: [quote]

Only requirement:
It's an RPG.
Back to top  
Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Sat Oct 04, 2003 10:48 pm    Post subject: [quote]

If you got a profile you can add games/projects, reviews and articles. To do this you need to go to your user page, to wich a link can be found in the top-right corner on RPGDX (not the forums).
Back to top  
Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Oct 05, 2003 12:00 am    Post subject: [quote]

Yeah, follow Modanungs instructions and you should be fine. Also, Ninkazu comes quite close to the rules, but officially here's all the requirements:

* The game and all it's contents must be yours.
* The game must be an RPG.
* The game must be an independently made game (i.e. no outside commercial funding).
* If your game costs $$ for people to play, you must have at least a free downloadable demo somewhere on your site.
* All games should have *all* required files included in their download for people to play. This includes emulators, DLL files, and anything else.
* It does not matter if your RPG is finished or not. In-progress games are perfectly ok.
Back to top  
johannesprix
Fluffy Bunny of Doom


Joined: 03 Oct 2003
Posts: 19
Location: Graz

PostPosted: Sun Oct 05, 2003 8:06 am    Post subject: *great* [quote]

Hey, thanks, I just tried it and it worked all straight out of the box and the interface was as convenient to use as can be!
Back to top  
Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Oct 05, 2003 12:48 pm    Post subject: [quote]

Heh, thanks a lot. I'm always eager to hear suggestions for improvement, but compliments are welcome too. :-)

Your game looks interesting, but at the moment I only use WinXP Home. When I have broadband I will be installing Linux again, and try it out.
Back to top  
johannesprix
Fluffy Bunny of Doom


Joined: 03 Oct 2003
Posts: 19
Location: Graz

PostPosted: Sun Oct 05, 2003 4:29 pm    Post subject: too early anyway... [quote]

Bjørn wrote:

Your game looks interesting, but at the moment I only use WinXP Home. When I have broadband I will be installing Linux again, and try it out.

Well, yes, maybe that's better anyway. The currently available release doesn't make use of hardware acceleration and is therefore very slow on anything but really fast hardware, i.e. an Athlon 1400Mhz gives something like 30 fps, which is really ridiculous. Now we've been working on the OpenGL support for some time. It's done right now, but some other bugs need fixing. With that, basse gets > 125 fps on Duron 700 Mhz and Geforce 4, so it really should be playable then on most current machines with OpenGL capable hardware. And we need to figure out how to compile the OpenGL stuff under Windows :) But I'll surely post a message once the next release is out.

See ya, Johannes.
Back to top  
grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Sun Oct 05, 2003 8:32 pm    Post subject: [quote]

if you got any OpenGL/Windows questions, I might be able to help. Good luck with it all.
_________________
Diver Down
Back to top  
johannesprix
Fluffy Bunny of Doom


Joined: 03 Oct 2003
Posts: 19
Location: Graz

PostPosted: Mon Oct 06, 2003 7:27 am    Post subject: that's nice [quote]

Thanks for the offer. Honestly, I'm not so sure where the real problems are with this one, since it's my brother who does the build/install things. So far, we're using cross-compilation, i.e. we run gcc under Linux to generate the Windows executable. My brother mentioned, that the didn't yet know how to do this in conjunction with OpenGL, don't know why. But I'll let you know once he's done moving and can start tackling computer problems again :)
Thanks a lot and see ya, Johannes.
Back to top  
Post new topic Reply to topic Page 1 of 1 All times are GMT
 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum