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I am Har har har
Slightly Deformed Faerie Princess


Joined: 08 Jan 2004
Posts: 33
Location: America.

PostPosted: Sun Jul 04, 2004 6:50 am    Post subject: Qbasic Libraries [quote]

Which Libraries have been good to you?

So far I have tried two of them:

Rel Library: Problems with memory, and no real p*p scrolling.

Dash Library:Ok, using it to remake Dies Irae, but can't pcopy within the script for some reason.

I want your input, though. Tell us about your favorite library and why it's special to you.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Jul 04, 2004 3:31 pm    Post subject: [quote]

GSlib: small, fast, nothing I don't need (and the very few things I may not need I can leave out)

No EMS or XMS crap in it, just graphics (and gsinit is awesome)
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PostPosted: Mon Jul 05, 2004 4:36 am    Post subject: [quote]

ImHhh Here,

Yeah, for some reason, when I want Dash to pcopy within my scripter, QB just shuts down completely. I can get along just fine without it, but I fear of running into memory problems.

I could try learning DJGPP, but I don't have that kind of time; I leave for the navy in less than a year, which means Dies Irae Remake will probably be my last game.

Oh well, thanks though.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Mon Jul 05, 2004 6:18 am    Post subject: [quote]

if your having memory problems with rellib, try deleting subroutines you don't need from rellib

also, you should be able to make your own pixel scrolling engine. relsoft didn't make a pixel scrolling function in his lib for a reason. where would be the challenge?

check the darkdread games post for information on libraries.
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Mon Jul 05, 2004 3:09 pm    Post subject: [quote]

I didn't even know there were libs with built-in p*p scrolling engines... What's next, a lib with a built-in game?
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PostPosted: Mon Jul 05, 2004 10:59 pm    Post subject: [quote]

Well, I'm going to kick Rel to the curb. It's overloaded, and I don't see why I would want MOUSE SUPPORT WHEN I'M TRYING TO MAKE A FREAKIN CONSOLE STYLE!!!

Ahem, anyway...Im a believer in GS now, but I'm still going to finish out my current project in Dash. I fear that by the time I do my next game, Qbasic will no longer work on the computers of that day.

I am Har har har

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Tenshi
Everyone's Peachy Lil' Bitch


Joined: 31 May 2002
Posts: 386
Location: Newport News

PostPosted: Wed Aug 04, 2004 6:16 am    Post subject: [quote]

- QB13H and GSLib were ones I used. I also adapted Nexus-13 to use those libraries.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Thu Aug 05, 2004 3:38 am    Post subject: [quote]

I've used them all. I only have 2 QB games in development right now (my last 2 evar! hahahaha); one uses Useless Sock (my own library, it's an ASCII graphics library), the other uses an RTe/DashX combination. I much prefer coding in Windows nowadays, and for that, I use TinyPTC with DirectX exclusively.

It seems like you're being specific to graphics libraries, but what about sound libraries? :D For QB, I use a heavily modified UGL for sound and music, and for everything else, it's either Bass or FMOD. :D

I was the very first "official" supporter of Dash (I released the very first game using it, wheeeeeeee), so it will always be a special library to me. :D QB13H was written by a good friend of mine in Norway (Sten Daniel Sordsal); him and I helped each other out over the years a lot in real-life terms. And GSlib was written by a former LSS member (Jason Gould, aka The Brain), so of course it's special to me as well. :D I used DirectQB while developing Killers (a fighting game) despite everyone ragging on Angelo for making the library. Nexus-13 was the first library I ripped to shreds in a publication of QBOA. :D

Wow, talk about memory lane. :D
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