| Posted by | XMark |
| Status | Finished |
| Prog. language | C++ |
| Last update | 02-01-2004 |
| Links | Website; Download; |
XMark
Fooolking
Blorp Zingwag is an elf who has solved many mysteries in the north pole. He was responsible for stopping the theft of Santa's naughty/nice list five years ago, and three years ago was instrumental in tracking down "frosty" the killer snowman.
But now Santa's workshop is in a panic. Boinky Flingzobbo, one of the most dedicated assembly line workers in sector 834, was found with a candy cane driven through his head. It is up to Blorp Zingwag to solve this mystery before Christmas!
DEVELOPMENT LOG:
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January 2, 2004: It's finished! Download that sucker right now!
December 30, 2003: I'll be busy all day tomorrow, so I decided to finish everything tonight. Fooolking and I are staying up late tonight piecing the game together.
December 27, 2003: From the way the dialogue and scripting is going so far, it looks like I'm going to have to slap a coarse language/mature subject matter label on the game. Hee hee hee, this game is so messed up :)
December 21, 2003: Almost done the physical world, though I'm going to have to make a few more tiles first. The rooms I have left to complete are the reindeer stables, Santa's office, the storage room, and the elf workers' dormitories.
December 20, 2003: Today was the milestone I set for myself to get the entire physical world finished. Whoops. Well, I'm 65% of the way there anyways, not too bad. I got the initial scripted sequence where you first talk to Santa pretty much complete. I'm not going to give away too much, but I'm going to shatter a lot of childhood illusions about Santa Claus :)
December 12, 2003: I've mostly been concentrating on tile and sprite artwork. Now, I'm not a sprite artist and I make no claims that I am, so don't expect to be amazed by the quality of graphics. It won't look pukingly bad, though :)
December 5, 2003: I now have all three requirements for the game. I just finished adding footprints, for all entities walking onscreen actually! They disappear when you leave the map but I just chalk that up to fresh snow falling :)
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