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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Fri Sep 24, 2004 8:33 am Post subject: |
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Aw, seeing the title I had hoped that this was a complex hentai RPG. =( _________________ http://www.weeaboo.se
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Sep 24, 2004 10:31 am Post subject: |
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Hey, just make one! It's an engine, not so hard to use. If you need a feature, that isn't in the engine yet let me know.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Sat Sep 25, 2004 1:07 am Post subject: |
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I downloaded the demo and tried it. Seems promising.
The terrain engine is cool, and your line-of-sight works well.
The interface is really confusing and hard to use though. A lot of things are keyboard-only even though they're right there on screen to click, and it took me a while to figure out how to use an item (open inventory, right-click)... especially since the inventory key doesn't seem to be in any of the obvious spots in the in-game help (I guess it might be in the readme, didn't check).
Also, ran into a couple bugs - i had an item in my inventory and at some point it got displaced and moved 'outside' of the inventory. Then, when I closed the inventory window the item's image was still there and it never went away.
Also, when I died, it asked me to pick a new character, and when I clicked the character the game crashed.
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Wed Sep 29, 2004 12:30 pm Post subject: |
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Hajo wrote: | Hey, just make one! It's an engine, not so hard to use. If you need a feature, that isn't in the engine yet let me know. |
Heh, I will, as soon as I can finish my own engine. _________________ http://www.weeaboo.se
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Oct 01, 2004 8:21 am Post subject: |
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The forum forgot my answer during the downtime, thus I'll try again.
janus wrote: | I downloaded the demo and tried it. Seems promising.
The interface is really confusing and hard to use though. A lot of things are keyboard-only even though they're right there on screen to click, and it took me a while to figure out how to use an item (open inventory, right-click)... especially since the inventory key doesn't seem to be in any of the obvious spots in the in-game help (I guess it might be in the readme, didn't check).
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The inventory key "i" doesn't seem so unusual? H-World intially was planned as a keyboard-only game, so the entry is in the keyborad help. Yet, currently the interface is a mixture of keyboard and mouse control.
Which parts of the interface are the most difficult? What kind of problems did you encounter?
Quote: | Also, ran into a couple bugs - i had an item in my inventory and at some point it got displaced and moved 'outside' of the inventory. Then, when I closed the inventory window the item's image was still there and it never went away.
Also, when I died, it asked me to pick a new character, and when I clicked the character the game crashed. |
Can you give step by step description how to reproduce the bugs? I'll try to reprodce them on ym system and if possible, fix them. Of course :)
Edit: the inventory problem that you've described was a known problem in earlier versions. It should be fixed in 0.3.10.2
Which version did you test?
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Oct 01, 2004 1:15 pm Post subject: |
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Valderman wrote: | Hajo wrote: | Hey, just make one! It's an engine, not so hard to use. If you need a feature, that isn't in the engine yet let me know. |
Heh, I will, as soon as I can finish my own engine. |
The projet page sais: Almost finished
Hurry up, you still have the chance to be the first one to finish a H-World module :)
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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