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Are you a active QB coder? |
yes |
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20% |
[ 5 ] |
no |
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80% |
[ 20 ] |
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Total Votes : 25 |
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sun Oct 31, 2004 12:50 am Post subject: Serious Question about QB |
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I'm wondering as following;
How many on this board uses QB for their games?
I would like to have someone to co-op with.
Im a lonely bastard. _________________
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ThousandKnives Wandering Minstrel
Joined: 17 May 2003 Posts: 147 Location: Boston
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Posted: Sun Oct 31, 2004 12:58 am Post subject: |
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The first language I ever learned was C. I've never used QB to make applications. About 6 months ago I tried learning QB for some macros for work using AutoCAD & Excel - taking the areas of AutoCAD plines and making a summary spreadsheet, then taking extra data from the spreadsheet to place back into the drawing (of course it turned out that there was no way to do what I wanted to do - apparantly AutoDesk didn't see the need for a way to access the area of a pline using a macro).
Anyway, I found QB to be awkward and completely unintuitive. I guess its just a product of how my mind works.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sun Oct 31, 2004 1:13 am Post subject: |
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Quote: | Anyway, I found QB to be awkward and completely unintuitive. I guess its just a product of how my mind works. |
Mayhap it is so, but I was raised on it :). _________________
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XMark Guitar playin' black mage
Joined: 30 May 2002 Posts: 870 Location: New Westminster, BC, Canada
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Posted: Sun Oct 31, 2004 2:14 am Post subject: |
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I started out with QBasic but was converted to C++ by the almighty Allegro. _________________ Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Sun Oct 31, 2004 7:01 am Post subject: |
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I currently use qb. I will until i finish my project, then i'm gonna learn new languages. (actually, qb may be worthwhile to keep due to a new 100% qb compatible 32 bit compiler coming out soon.) _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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XMark Guitar playin' black mage
Joined: 30 May 2002 Posts: 870 Location: New Westminster, BC, Canada
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Posted: Sun Oct 31, 2004 7:35 am Post subject: |
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A 32-bit QB compiler? Got a link? _________________ Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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DanKirby Monkey-Butler
Joined: 16 Jun 2004 Posts: 54
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Posted: Sun Oct 31, 2004 9:06 am Post subject: |
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I used QB a while back in my first big project, Threads of Life. I think it might've been a little too big.
Anyway, the problem I have with it is that it's a bit of a pain getting it to work right with modern versions of Windows. What worked fine on my old Win95 box simply didn't work the same on WinXP. The controls in ToL get really slow when changing environments.
And since the coding phase of ToL ended a long time ago, it's been quite a while since I've actually programmed in QB. It's pretty tough to go back now.
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sun Oct 31, 2004 2:48 pm Post subject: |
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Let's hope it doesn't become another DarkBASIC.
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Sun Oct 31, 2004 6:03 pm Post subject: |
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yes, hopefully it doesn't. But there is no ide yet... just the compiler. V1ctor would like someone to program an ide. _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Mon Nov 01, 2004 3:59 pm Post subject: |
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Neat. I should be able to port Gia to it, then, so that people want to perfer to use QB rather than Lua (but still keep the same library syntax) they can. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Nov 11, 2004 3:18 pm Post subject: |
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That's good Mandrake. _________________
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Thu Nov 11, 2004 3:37 pm Post subject: |
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Well the direction I'm moving Gia in is away from being solely for Lua, and just being a fast, easy to embed gameing lib for scripting languages. Scripting languages seem to be the next big thing, and very few have gaming extentions. Those that do are slow. This will basically make it easy to just call swig, recompile and let things fly. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Sun Nov 14, 2004 11:16 am Post subject: |
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just an update, v1ctor has managed to get freebasic to compile itself, which very good.
Btw Mandrake, weren't you at one time writing a book? Whatever happened to it? _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Sun Nov 14, 2004 9:42 pm Post subject: |
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The Publishing house went under, making my contract null and void. But I did get a nice advance to keep. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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