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Are you a active QB coder?
yes
20%
 20%  [ 5 ]
no
80%
 80%  [ 20 ]
Total Votes : 25

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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Sun Oct 31, 2004 12:50 am    Post subject: Serious Question about QB [quote]

I'm wondering as following;
How many on this board uses QB for their games?
I would like to have someone to co-op with.
Im a lonely bastard.
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ThousandKnives
Wandering Minstrel


Joined: 17 May 2003
Posts: 147
Location: Boston

PostPosted: Sun Oct 31, 2004 12:58 am    Post subject: [quote]

The first language I ever learned was C. I've never used QB to make applications. About 6 months ago I tried learning QB for some macros for work using AutoCAD & Excel - taking the areas of AutoCAD plines and making a summary spreadsheet, then taking extra data from the spreadsheet to place back into the drawing (of course it turned out that there was no way to do what I wanted to do - apparantly AutoDesk didn't see the need for a way to access the area of a pline using a macro).

Anyway, I found QB to be awkward and completely unintuitive. I guess its just a product of how my mind works.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Sun Oct 31, 2004 1:13 am    Post subject: [quote]

Quote:
Anyway, I found QB to be awkward and completely unintuitive. I guess its just a product of how my mind works.

Mayhap it is so, but I was raised on it :).
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Sun Oct 31, 2004 2:14 am    Post subject: [quote]

I started out with QBasic but was converted to C++ by the almighty Allegro.
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Sun Oct 31, 2004 7:01 am    Post subject: [quote]

I currently use qb. I will until i finish my project, then i'm gonna learn new languages. (actually, qb may be worthwhile to keep due to a new 100% qb compatible 32 bit compiler coming out soon.)
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Sun Oct 31, 2004 7:35 am    Post subject: [quote]

A 32-bit QB compiler? Got a link?
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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DanKirby
Monkey-Butler


Joined: 16 Jun 2004
Posts: 54

PostPosted: Sun Oct 31, 2004 9:06 am    Post subject: [quote]

I used QB a while back in my first big project, Threads of Life. I think it might've been a little too big.

Anyway, the problem I have with it is that it's a bit of a pain getting it to work right with modern versions of Windows. What worked fine on my old Win95 box simply didn't work the same on WinXP. The controls in ToL get really slow when changing environments.

And since the coding phase of ToL ended a long time ago, it's been quite a while since I've actually programmed in QB. It's pretty tough to go back now.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Sun Oct 31, 2004 2:25 pm    Post subject: [quote]

freebasic hasn't been released yet. however, there have been numerous demo releases yet.

you can say this is the official thread...
http://forum.qbasicnews.com/viewtopic.php?t=7142&postdays=0&postorder=asc&start=0

and here are individual demo downloads.
http://freebasic.bad-logic.com/downloads/freeBASIC_preview.rar
http://freebasic.bad-logic.com/downloads/winhello.zip
http://freebasic.bad-logic.com/downloads/gltest.zip
http://ratatoskr.bad-logic.com/temp/sdltest.rar
http://www.libsdl.org/release/SDL-1.2.7-win32.zip

one last thing: Freebasic is compatible with ALL libraries that are compatible with C!!!!!!

Oh, very last thing: Traditional libraries are not supported, because they are made for real mode dos and not windows. But to be able to use directx for qb makes up for it.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Oct 31, 2004 2:48 pm    Post subject: [quote]

Let's hope it doesn't become another DarkBASIC.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Sun Oct 31, 2004 6:03 pm    Post subject: [quote]

yes, hopefully it doesn't. But there is no ide yet... just the compiler. V1ctor would like someone to program an ide.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Nov 01, 2004 3:59 pm    Post subject: [quote]

Neat. I should be able to port Gia to it, then, so that people want to perfer to use QB rather than Lua (but still keep the same library syntax) they can.
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Xmark

http://pauljessup.com
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Nov 11, 2004 3:18 pm    Post subject: [quote]

That's good Mandrake.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Thu Nov 11, 2004 3:37 pm    Post subject: [quote]

Well the direction I'm moving Gia in is away from being solely for Lua, and just being a fast, easy to embed gameing lib for scripting languages. Scripting languages seem to be the next big thing, and very few have gaming extentions. Those that do are slow. This will basically make it easy to just call swig, recompile and let things fly.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Sun Nov 14, 2004 11:16 am    Post subject: [quote]

just an update, v1ctor has managed to get freebasic to compile itself, which very good.

Btw Mandrake, weren't you at one time writing a book? Whatever happened to it?
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Sun Nov 14, 2004 9:42 pm    Post subject: [quote]

The Publishing house went under, making my contract null and void. But I did get a nice advance to keep.
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