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DeveloperX
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Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Mar 08, 2005 9:55 am    Post subject: IGP_FRAME V5.0 NOW AVAILABLE. [quote]

If you're interested, go here:

http://ccps.rpgdx.net/index.php?pageID=igp.php
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Last edited by DeveloperX on Wed Mar 23, 2005 6:43 pm; edited 1 time in total
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LeoDraco
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Joined: 24 Jun 2003
Posts: 584
Location: Riverside, South Cali

PostPosted: Tue Mar 08, 2005 10:32 am    Post subject: [quote]

Out of pure curiousity, how do you get "I" out of "Allegro"?
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DeveloperX
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Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Tue Mar 08, 2005 9:19 pm    Post subject: [quote]

LeoDraco wrote:
Out of pure curiousity, how do you get "I" out of "Allegro"?


lol.

I named the framework IGP because I originally was writing it for my book, "Indie Game Programming with C++ and Allegro".

I know that its the Allegro Game Programming Framework,
but I don't feel like changing the name of it. IGP has sorta stuck on me, and my friends. :)

Eye-Jee-Pee..... hehehe....man that was hilarious...anyway, yeah...the name of the framework is, and will stay IGP_FRAME.

Btw, did you check it out?
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LeoDraco
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Joined: 24 Jun 2003
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Location: Riverside, South Cali

PostPosted: Tue Mar 08, 2005 11:43 pm    Post subject: [quote]

No. I have no interest in coding in Allegro; plus, I already have a "framework" for coding graphics projects, using GLUT as my backend.
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DrunkenCoder
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Joined: 29 May 2002
Posts: 559

PostPosted: Wed Mar 09, 2005 12:26 pm    Post subject: [quote]

uh, and this is version5?

Apart from missing documentation what exactly does this add? And what's the deal with all the macros? Where's the abstraction?

Just browsing the sample I find this:
text_mode(-1); // transparent text output.
now wouldn't it been easier to add an enum or something so
that line could have been selfdocumenting as:
text_mode( IGP_TEXT_TRANSPARENT);

I guess it's a start but it's not something I would mandate friends to use, but I don't like allegro either.

What have you planned for it in the future?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Mar 10, 2005 5:07 am    Post subject: [quote]

DrunkenCoder wrote:
uh, and this is version5?

Apart from missing documentation what exactly does this add? And what's the deal with all the macros? Where's the abstraction?

Just browsing the sample I find this:
text_mode(-1); // transparent text output.
now wouldn't it been easier to add an enum or something so
that line could have been selfdocumenting as:
text_mode( IGP_TEXT_TRANSPARENT);

I guess it's a start but it's not something I would mandate friends to use, but I don't like allegro either.

What have you planned for it in the future?


1. yes, previous versions were unreleased, and very bad and slow.
2. I like macros. Deal with it.
3. Non-existent.
4. I plan on adding IGP_TEXT_TRANSPARENT and IGP_TEXT_OPAQUE in v5.1
5. I have alot planned, such as an integrated multi-layer smooth-scrolling tile map system (with editor), animated sprites, fmv support (with editor), either xml or text database for managing game objects, such as character stats, items, magics, events, etc..

There is alot to be done, I never said that everyone should get it now, and use it now...All libraries had a 'just released' version, and this is mine.
I should have v5.1 ready in a few days (time is limited right now)
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