View previous topic - View next topic |
Author |
Message |
tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
|
Posted: Mon Mar 07, 2005 11:39 pm Post subject: Manaworld |
[quote] |
|
Hey, that is looking VERY sweet. :D
|
|
Back to top |
|
|
Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
|
Posted: Tue Mar 08, 2005 1:00 pm Post subject: |
[quote] |
|
Heh, I'm glad you think so. :-) I joined that project three months ago when ElvenProgrammer posted about it here, and I haven't regretted it still, even though the discussions about certain aspects of the game can get pretty hot, like about using XML or not, how to do network communication or what combat style to use.
Since I joined I feel like the complete engine has basically been rewritten except for network and combat areas. We switched the client over from Allegro to SDL, and also added an OpenGL backend. At the same time transforming the engine from a lot of C-style code to an object oriented approach. Funny thing is that the only visible difference between then and now are some of the graphics that have changed, plus some seamingly minor functionalities. I think though, that the refactoring has been quite a necessary step in the development.
|
|
Back to top |
|
|
Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
|
Posted: Tue Mar 08, 2005 6:53 pm Post subject: |
[quote] |
|
you guys need a writer for modules/plots/etc? _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
|
|
Back to top |
|
|
Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
|
Posted: Tue Mar 08, 2005 9:18 pm Post subject: |
[quote] |
|
Well I noticed you on the TMW forums first. It's kind of old news now that, yes, we can use a writer. :-)
|
|
Back to top |
|
|
Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Wed Mar 09, 2005 3:47 pm Post subject: |
[quote] |
|
Hi, the news for "The mana world" include some information about an "open source Ragnarok Online". I found a obviously commercial game called Ragnarok Online. It's looking pretty nice, but I'm not sure if it's the one that you mentioned?
Can you give an link to the game that you mean, just to be sure I looked at the right thing? Thanks :)
|
|
Back to top |
|
|
BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
|
|
Back to top |
|
|
Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Thu Mar 10, 2005 3:47 pm Post subject: |
[quote] |
|
BadMrBox wrote: | It is most likely that game they mean.
URL: iro.ragnarokonline.com
|
Ok, that's the one I found. Didn't see anything about open source, but some very restrictive rules on running a server (= noone may run a server without explicit permission).
Somehow it didn't seem to fit the "open/free" idea of open source.
|
|
Back to top |
|
|
Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
|
Posted: Mon Mar 14, 2005 9:43 am Post subject: |
[quote] |
|
Hmm well I haven't said Ragnarok Online (RO) is open source, just The Mana World is. Further more at the moment we're using eAthena, an open source RO server emulator, until our own server is ready which is currently in design phase.
|
|
Back to top |
|
|
Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Mon Mar 14, 2005 1:32 pm Post subject: |
[quote] |
|
I see. Sorry for misreading the text.
I'm looking forward to "The mana world". Lately I tried a few (M)MO(RP)Gs and liked them very much.
|
|
Back to top |
|
|
tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
|
Posted: Mon Mar 14, 2005 3:22 pm Post subject: |
[quote] |
|
Guys, I've got just one thing to say about any free-wheeling, open-source MMORPG:
DEMOCRACY.
|
|
Back to top |
|
|
Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
|
Posted: Mon Mar 14, 2005 3:31 pm Post subject: |
[quote] |
|
If you're talking about in game, don't some mmorpg's have a sort of pseudo-democracy? I think everquest (or something equally famous) has in-guild elections and stuff. Guild Wars will almost certainly have something similar.
Oh, and I also agree with the original poster that Mana World is looking very sweet, heh. I can't try it out thanks to restrictive uni internet access though, but i'll definitely be giving it a whirl as soon as I get home. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
|
|
Back to top |
|
|
tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
|
Posted: Mon Mar 14, 2005 7:50 pm Post subject: |
[quote] |
|
I don't mean that, really.
When I was a Graal player, I worked with this group called the PLC, that emerged because a bunch of adolescents were running the game like a third world country, so to speak. It would have acted like a parliament had it succeeded, but the admins wanted to run the game like a business (which it later became, if mediocre ....legendarily mediocre *snicker*) and they felt that the players would only elect people to positions who weren't suitable for the job.
I admit that I'm biased against Graal because it spread rumors that people could run their own servers with the game to promote its popularity (because the central server was constantly getting hacked and overburdened) and then when the game got popular -- in a sense, anyway -- they changed their terms of service agreements and shut all the non-affiliated servers down in a legal, but certainly underhanded, fashion.
I'd like to see it happen, a game run by people for people.
|
|
Back to top |
|
|
LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
|
Posted: Mon Mar 14, 2005 11:29 pm Post subject: |
[quote] |
|
LordGalbalan wrote: | I'd like to see it happen, a game run by people for people. |
Yeah, we can't have those filthy robots running games for people. Down with the Robot Bourgeoisie! _________________ "...LeoDraco is a pompus git..." -- Mandrake
|
|
Back to top |
|
|
biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
|
Posted: Tue Mar 15, 2005 7:04 am Post subject: |
[quote] |
|
Damn straight! Long live the Revolution! _________________ We are on the outer reaches of someone else's universe.
|
|
Back to top |
|
|
Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Tue Mar 15, 2005 9:12 am Post subject: |
[quote] |
|
Bjorn, I'm still not sure if I read the text correctly.
I think to understand that you plan to build a MMOG Server yourself? I'm interested in this topic, I'm pondering about expanding H-World with MOG functions.
How does usch a server core work? I mean the network stuff must handle conections to (possibly) a few thousand clients, yet handle all input in near-realtime.
How is this done? How is such a server core built usually?
I'm sorry for the imprecise answers, but I know so little about thsi that I can't even ask precisely.
My background (I hope this will help you to answer my questions on a useful level): I know how to use sockets. I have a little knowledge about networking basics, like datagrams vs. connection oriented protocols. But I don't have much practise with that stuff.
|
|
Back to top |
|
|