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carbon Fluffy Bunny of Doom
Joined: 14 Oct 2005 Posts: 16
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Posted: Tue Oct 18, 2005 10:24 pm Post subject: |
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By 'personal blog', I wasn't intending it to become another emo-fest that is present on almost all blogging communities. Instead, I was referring to random thoughts and funnies that we've come across, or a place to blow off steam about working in a strict programming office, or to write about algorithms / engines that have nothing to do with the project we're developing.
To be short, I meant a journal where we could post both development-related and development-unrelated entries, but the entries would still be programming related. _________________ Current Project: Destrike
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Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
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Posted: Tue Oct 18, 2005 11:00 pm Post subject: |
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Kyger wrote: | The reason why starting a thread as a devlog would be bad is because:
- It might be seen as spam posts by a moderator. |
We've got a better opinion of Bjorn than that I hope! Seriously, that's partly why that forum is there. You're right, it's messy, but it's a tried and tested method of dev-logging. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
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LeoDraco Demon Hunter
Joined: 24 Jun 2003 Posts: 584 Location: Riverside, South Cali
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Posted: Wed Oct 19, 2005 6:17 am Post subject: |
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RuneLancer wrote: | I dunno... a dev log sounds great, but a personal journal of which boy has a crush on you doesn't seem like something that'd fit in with a developement site. ;) |
That's where having a categorization feature of (b)log posts would be useful; then you can filter the posts you see by the particular subset of categories that interest you. Think "labels" in gmail, or that thing that del.icio.us does with its links. _________________ "...LeoDraco is a pompus git..." -- Mandrake
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Wed Oct 19, 2005 10:15 am Post subject: |
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Ren wrote: | Kyger wrote: | The reason why starting a thread as a devlog would be bad is because:
- It might be seen as spam posts by a moderator. |
We've got a better opinion of Bjørn than that I hope! Seriously, that's partly why that forum is there. You're right, it's messy, but it's a tried and tested method of dev-logging. |
Heh, true, I very much welcome anyone posting a developers log as I think there will be enough that read it with interest. People have "hijacked" their own thread for stories and logs before and they don't have to be afraid of me disagreeing with that.
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Fri Oct 21, 2005 5:19 pm Post subject: |
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This is more or less off-topic, but would it be possible to add a version history to our project pages? Some way of measuring how often a project is updated would be interesting as well, to know which projects are active and which have pretty much died down (this more or less being the reason for the version history I'm proposing.)
Also, where DOES the website show up? Maybe I haven't hunted around hard enough, but I've never actually seen it show up anywhere. :P _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Sat Oct 22, 2005 5:29 am Post subject: |
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RuneLancer wrote: | This is more or less off-topic, but would it be possible to add a version history to our project pages? Some way of measuring how often a project is updated would be interesting as well, to know which projects are active and which have pretty much died down (this more or less being the reason for the version history I'm proposing.)
Also, where DOES the website show up? Maybe I haven't hunted around hard enough, but I've never actually seen it show up anywhere. :P |
1. I would like a version history feature. especially for upcoming projects.
2. http://www.rpgdx.net _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Sat Oct 22, 2005 6:14 am Post subject: |
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The website, not the project itself. Clicking on those only leads to the project page (unless I'm looking at the wrong thing ;) ) There's a field to enter a website url for the project when building the page, but it doesn't seem to appear anywhere in the actual project page. _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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Ren Wandering Minstrel
Joined: 07 Aug 2004 Posts: 130 Location: turn around...
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Posted: Sat Oct 22, 2005 11:06 am Post subject: |
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It's at the top, handily titled website :). It's right next to the download link, in that info bit at the top. I thought it stood out ok. _________________ Previous nicks: MidnightDreamer, The_Anarchist, Shroomasta.
ren-tek.net : BGC games and more!
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Sat Oct 22, 2005 1:48 pm Post subject: |
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RuneLancer wrote: |
The website, not the project itself. Clicking on those only leads to the project page (unless I'm looking at the wrong thing ;) ) There's a field to enter a website url for the project when building the page, but it doesn't seem to appear anywhere in the actual project page. |
Ahhhhhhhhhhhhhh I see what you're asking.
the link is on the project page up at the top by the link to download the project's demo/release _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Sat Oct 22, 2005 6:20 pm Post subject: |
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Ahh, I see!
That seems to be a problem for projects without a downloadable release, that require signing up one way or another, or that is betatester-only, though: without a download link, it doesn't seem to show up.
Probably where the confusion stems from... :P _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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