View previous topic - View next topic |
Author |
Message |
Unknown Moira's Silly Little Slave Bitch
Joined: 19 Jul 2005 Posts: 82 Location: Behind you...
|
Posted: Mon Nov 21, 2005 10:31 pm Post subject: |
[quote] |
|
;-) theres my first shot at a squid octey thing... (toke bout 8 min) ....I'm LaZy ;-) _________________ Most people would succeed in small things if they were not troubled with such great ambitions.
|
|
Back to top |
|
|
tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
|
Posted: Mon Nov 21, 2005 10:56 pm Post subject: |
[quote] |
|
That fundamentalist Christian is the best idea for a videogame enemy I've ever seen. Kudos, CH.
white_door's sprite reminds me of the medusas from Final Fantasy.
|
|
Back to top |
|
|
RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
|
Posted: Mon Nov 21, 2005 11:34 pm Post subject: |
[quote] |
|
Meh, maybe this is cheating but here's the sprite of one of Endless Saga's characters.
_________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
|
|
Back to top |
|
|
Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
|
|
Back to top |
|
|
Locrian Wandering Minstrel
Joined: 04 Apr 2003 Posts: 105 Location: VA USA
|
Posted: Thu Nov 24, 2005 7:29 am Post subject: |
[quote] |
|
hmm I haven't pixeled for a loooong time. Here is a goblin.
and a brighter one:
not sure which I like better.
Last edited by Locrian on Thu Nov 24, 2005 7:20 pm; edited 1 time in total
|
|
Back to top |
|
|
BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
|
Posted: Thu Nov 24, 2005 2:12 pm Post subject: |
[quote] |
|
RuneLancer: a bit of cheating I think but great pixelart anyway ;).
Locrian: Your goblin is awesome. Me like.
I am myself working on a enemysprite that'll be finished... well, soon. And I better find that everybody knows who it is when I put it up :). _________________
|
|
Back to top |
|
|
white_door Icemonkey
Joined: 30 May 2002 Posts: 243 Location: New Zealand
|
Posted: Wed Nov 30, 2005 3:13 pm Post subject: |
[quote] |
|
I did another one.
its a suit of armour with a soul bound to it.. like from FMA.
I think I need to learn to use colour borders...
|
|
Back to top |
|
|
RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
|
Posted: Sun Dec 11, 2005 10:31 pm Post subject: |
[quote] |
|
Meh, here are a few more Endless Saga sprites. Fresh from the sprite oven.
Not too shabby for programmer art, I guess. >"< _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
|
|
Back to top |
|
|
Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
|
Posted: Mon Dec 12, 2005 1:28 am Post subject: |
[quote] |
|
RuneLancer wrote: | Not too shabby for programmer art, I guess. |
I like that your sprites have a unique style.
|
|
Back to top |
|
|
RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
|
Posted: Mon Dec 12, 2005 3:03 am Post subject: |
[quote] |
|
That's because I draw them in a somewhat unique way.
I'm no artist. I can manage with 16x24 sprites. Unfortunately, it quickly became obvious that this resolution is unconceivable for a project like Endless Saga (being 3D.) Too small. Horribly pixelated no matter how much I try to filter them. But drawing 32x48 is something I can't do.
The solution? I draw at 16x24 and scale them up to 32x48 manually by fixing up a 2x scaled version, adding intermediate colors, and touching up until I'm satisfied with the results.
The original 16x24 sprites are drawn with a style closely ressembling that of FF6, which is rather easy to mimic. I posted something about that a little while back (the birth of a sprite)... _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
|
|
Back to top |
|
|
tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
|
Posted: Tue Dec 13, 2005 11:49 pm Post subject: |
[quote] |
|
RuneLancer wrote: | That's because I draw them in a somewhat unique way.
I'm no artist. I can manage with 16x24 sprites. Unfortunately, it quickly became obvious that this resolution is unconceivable for a project like Endless Saga (being 3D.) Too small. Horribly pixelated no matter how much I try to filter them. But drawing 32x48 is something I can't do.
The solution? I draw at 16x24 and scale them up to 32x48 manually by fixing up a 2x scaled version, adding intermediate colors, and touching up until I'm satisfied with the results.
The original 16x24 sprites are drawn with a style closely ressembling that of FF6, which is rather easy to mimic. I posted something about that a little while back (the birth of a sprite)... |
You've gotten very good at drawing those.... I like the interim version better than the final though. It seems more detailed, less conforming. Plus there is the reality of information loss between the starting sprite and the final version.
|
|
Back to top |
|
|
BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
|
Posted: Wed Dec 14, 2005 8:28 pm Post subject: |
[quote] |
|
You are bloody good on doing sprites Runelancer. _________________
|
|
Back to top |
|
|
tunginobi Wandering Minstrel
Joined: 13 Dec 2005 Posts: 91
|
Posted: Thu Dec 15, 2005 2:23 am Post subject: |
[quote] |
|
LordGalbalan wrote: | Plus there is the reality of information loss between the starting sprite and the final version. |
I think it's because at lower resolutions, the pixel art implies more detail than it actually has. That's why old-school sprites look so cool: because the artists did so well within the limitations of their hardware.
Bumping up the resolution demands a similar rise in detail for the eye, which is why the final version looks less detailed, even though there has technically been no 'loss' of detail at all in the conversion process.
Those sprites are still pretty cool.
|
|
Back to top |
|
|
RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
|
Posted: Thu Dec 15, 2005 7:03 am Post subject: |
[quote] |
|
Thanks everyone, that's real flattering. :D It may not be professional-level stuff, but hey, an indie game's an indie game.
About the level of detail, I agree that pixelated means stimulating the viewer's imagination more. Let's face it, you're the one filling in the blanks in these situations (or rather your imagination is) so the more that's left up to your imagination, the more interesting the result. :P
However, even at 640x480, these look really bad when 16x24 because they get even more stretched. But 32x48 only looks mildly pixelated, which brings us back to the whole pixelated = imagination-stimulator thing. ;)
(Edit: Having posted, I just remembered this gif was actually when I was still using 16x24 sprites. D'oh. But this is at half scale anyhow, so it evens out...)
Anyways, I don't mean to hijack the thread; anyone else gonna post some sprites? :D Great stuff so far; I rather liked the goblin Locrian posted; very nice. Highly detailled and with a very cool color scheme (#2's my favorite one.) I rather like how the club has a "wood" pattern instead of the lazy "shaded uniform" look these things usually have. _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
|
|
Back to top |
|
|
BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
|
Posted: Thu Dec 15, 2005 2:54 pm Post subject: |
[quote] |
|
I have been to busy lately to work anything on my sprite for this 'contest' nor on the tales of sophy II. I will do my best to put anything up soon. _________________
|
|
Back to top |
|
|