RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic  
View previous topic - View next topic  
Author Message
RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Mon Nov 28, 2005 3:31 am    Post subject: Early projects! [quote]

Figured I'd start a thread for screenshots from our earlier projects. I'll start by one of my most recent "early projects," an attempt at making a 3D landscape engine (which I wanted to turn into a Scorched Earth clone but lost interest in) using OpenGL. I had started learning OpenGL only a few days ago and figured I'd create a heightmap and use openGL to render it in 3D.

All's I have right now is a wireframe version of the program's output, because I'm too lazy to modify the source to use textures again (even though it's just changing a single flag :P )



If this thread catches on, I have some old 2D game projects to post about too... So hey, show us what your projects looked like when you were still learning the tools of the trade, people. :P
_________________
Endless Saga
An OpenGL RPG in the making. Now with new hosting!

Back to top  
Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Mon Nov 28, 2005 4:22 am    Post subject: [quote]

Looks cool. I'd post something, but as of right now the only thing that I can show is a boring map editor. I plan on filling out the logic behind flood fill, selections, copy/paste and all that and then move it into my MDI windows app that I have setup with OpenGL and such. If it goes well, I may have a kickass editor for future projects.

The engine is coming much later though, since I haven't heard much from Mark about anything. Before I go into the editor I might start working on the new company's webpage. I'm not sure which has priority. Most likely the editor, but webpages are easier :P
Back to top  
bay
Wandering Minstrel


Joined: 17 Mar 2004
Posts: 138
Location: new jersey, usa

PostPosted: Mon Nov 28, 2005 5:57 am    Post subject: [quote]

Ninkazu wrote:
Looks cool. I'd post something, but as of right now the only thing that I can show is a boring map editor.


early projects ninkazu, not early versions of current projects.

sheesh, i have to dig up some code of stupid djgpp stuff i did..

.02$
_________________
INTJ
Back to top  
Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Mon Nov 28, 2005 11:34 am    Post subject: [quote]

I'm currently in the process tidying up a few of my old projects to put on my webpage. I guess I could post them here as I add them to the site.

Here's one, for a start:

The Guardian (original QB version)
News Post
Download

That wireframe screenshot is seriously impressive for an early project... I really should get around to learning openGL some day.
_________________
http://www.distractionware.com
Back to top  
RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Mon Nov 28, 2005 1:01 pm    Post subject: [quote]

Well, frankly, openGL does all the work. After getting a heightmap generated, it's just a matter of saying "Ok, draw a vertex from x1y1z1 to x2y2z2" over and over until you've covered the heightmap. ;P I found some textured screenshots.




The first one was, literally, the first output, rendered on my first day ever touching openGL. I was quite proud. The second one then had smoothening implanted in the heightmap (which made things MUCH better) and better textures were swapped in.

What makes this project noobish is that everything is rendered in immediate mode. Slow. :P

I'm tempted to go back and work on that Scorched Earth clone I mentionned, but I don't have time anymore...
_________________
Endless Saga
An OpenGL RPG in the making. Now with new hosting!

Back to top  
Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Mon Nov 28, 2005 3:34 pm    Post subject: [quote]

Quote:
Well, frankly, openGL does all the work.


Something I hear over and over again :P

I *really* should take a little time to learn it...

Sorry, I'm just whining.
_________________
http://www.distractionware.com
Back to top  
Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Mon Nov 28, 2005 7:50 pm    Post subject: [quote]

Here's some screenies of one of the early games that I completed for Mac and PC when I first started getting into Director called "DungeonCrawl":



Basically, it was a graphical roguelike game. The game is finished, but I never released it because I never took the time to playtest it all the way through to the end, and I never bothered to set up the shareware system for it. Heh. Nowadays, I don't think people would pay a shareware fee to play it, so it kinda just got dropped.
_________________
Visit the Sacraments web site to play the game and read articles about its development.
Back to top  
RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Tue Nov 29, 2005 4:11 am    Post subject: [quote]



Here's a REALLY old one. I was trying to make a side-scrolling platformer ŕ-la SNES. Made extensive (obsessive?) use of particle systems: rain, blood when getting hit, sandstorms...

I never got around to finish it, but the game engine is essentially done. If a little dodgy. It used SPCs for its music. :P (Though I hadn't written the DLL that loaded and played them.)
_________________
Endless Saga
An OpenGL RPG in the making. Now with new hosting!

Back to top  
Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Tue Nov 29, 2005 4:44 am    Post subject: [quote]

That looks like a pretty sweet game. Pity you didn't finish.
Back to top  
janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Tue Nov 29, 2005 1:12 pm    Post subject: [quote]

First map editor ever! (I think) and probably my second or third map engine ever: (approx. date: May '00)

Second or third Fury Engine editor (I rewrote things a lot), approx. date June '01:

And some accompanying engine shots from around the same time (I think at this point the engine had been rewritten twice, but this might have been before the second rewrite):


And my terrible, terrible deep dark secret: That map editor you see at the top grew a 'test play' mode that eventually *became* the engine. The frame sizes and collision rectangles for the player sprite were originally hard-coded, and it took me a while to finally get around to extricating all that crap from the architecture and just using a plain old sprite for the player. Not exactly an example of smart development practices... :)

And slightly less ancient things that still lumber on in a state of perpetual undeath:

First Fury˛ map editor, from Nov. '01. (Based on this, the previous shots were probably from the third FE1 rewrite, which was what inspired me to delete everything and start over.) It was pretty bad, so it didn't take me very long to decide that an in-game editor wasn't worth the hassle. :)


And I think this is the editor from Feb. '02! Yuck.
Back to top  
Jocke The Beast
Monkey-Butler


Joined: 29 May 2002
Posts: 54
Location: Dark Forrest of Sweden

PostPosted: Wed Nov 30, 2005 2:26 pm    Post subject: [quote]

Nephilim: I'd sure would like to try your graphical roguelike...is that possible?
I'm always eager to try any roguelike I find.... ;)
_________________
Jocke The Beast
Back to top  
Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Thu Dec 01, 2005 2:09 pm    Post subject: [quote]

Well, I'd have to dig out the code and tweak it a bit before I could do that. It still has references to my old web site in it and there seems to be a browser issue. But I'll see if I can go into my backup CD's and find the source to create a new version...
_________________
Visit the Sacraments web site to play the game and read articles about its development.
Back to top  
Tenshi
Everyone's Peachy Lil' Bitch


Joined: 31 May 2002
Posts: 386
Location: Newport News

PostPosted: Fri Dec 02, 2005 2:11 am    Post subject: [quote]












_________________
- Jaeda
Back to top  
Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri Dec 02, 2005 4:35 am    Post subject: [quote]

How is Legendary Tales (or is it Tales of Legend? Whatever, Unmei Densetsu) coming along anyway, Tenshi?
Back to top  
Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Fri Dec 02, 2005 5:55 am    Post subject: [quote]

Jocke the Beast - Your request is granted! See the "Dungeon Crawl" thread in this forum. (Didn't want to hijack this thread.)

Tenshi - I'm also interested in hearing how Unmei Dentetsu (sp?) is coming along. Been following that for what seems like forever.
_________________
Visit the Sacraments web site to play the game and read articles about its development.
Back to top  
Post new topic Reply to topic Page 1 of 1 All times are GMT
 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum