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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Mon Nov 28, 2005 3:31 am Post subject: Early projects! |
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Figured I'd start a thread for screenshots from our earlier projects. I'll start by one of my most recent "early projects," an attempt at making a 3D landscape engine (which I wanted to turn into a Scorched Earth clone but lost interest in) using OpenGL. I had started learning OpenGL only a few days ago and figured I'd create a heightmap and use openGL to render it in 3D.
All's I have right now is a wireframe version of the program's output, because I'm too lazy to modify the source to use textures again (even though it's just changing a single flag :P )
If this thread catches on, I have some old 2D game projects to post about too... So hey, show us what your projects looked like when you were still learning the tools of the trade, people. :P _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Mon Nov 28, 2005 4:22 am Post subject: |
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Looks cool. I'd post something, but as of right now the only thing that I can show is a boring map editor. I plan on filling out the logic behind flood fill, selections, copy/paste and all that and then move it into my MDI windows app that I have setup with OpenGL and such. If it goes well, I may have a kickass editor for future projects.
The engine is coming much later though, since I haven't heard much from Mark about anything. Before I go into the editor I might start working on the new company's webpage. I'm not sure which has priority. Most likely the editor, but webpages are easier :P
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bay Wandering Minstrel
Joined: 17 Mar 2004 Posts: 138 Location: new jersey, usa
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Posted: Mon Nov 28, 2005 5:57 am Post subject: |
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Ninkazu wrote: | Looks cool. I'd post something, but as of right now the only thing that I can show is a boring map editor. |
early projects ninkazu, not early versions of current projects.
sheesh, i have to dig up some code of stupid djgpp stuff i did..
.02$ _________________ INTJ
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Mon Nov 28, 2005 11:34 am Post subject: |
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I'm currently in the process tidying up a few of my old projects to put on my webpage. I guess I could post them here as I add them to the site.
Here's one, for a start:
The Guardian (original QB version)
News Post
Download
That wireframe screenshot is seriously impressive for an early project... I really should get around to learning openGL some day. _________________ http://www.distractionware.com
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Mon Nov 28, 2005 1:01 pm Post subject: |
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Well, frankly, openGL does all the work. After getting a heightmap generated, it's just a matter of saying "Ok, draw a vertex from x1y1z1 to x2y2z2" over and over until you've covered the heightmap. ;P I found some textured screenshots.
The first one was, literally, the first output, rendered on my first day ever touching openGL. I was quite proud. The second one then had smoothening implanted in the heightmap (which made things MUCH better) and better textures were swapped in.
What makes this project noobish is that everything is rendered in immediate mode. Slow. :P
I'm tempted to go back and work on that Scorched Earth clone I mentionned, but I don't have time anymore... _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Mon Nov 28, 2005 3:34 pm Post subject: |
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Quote: | Well, frankly, openGL does all the work. |
Something I hear over and over again :P
I *really* should take a little time to learn it...
Sorry, I'm just whining. _________________ http://www.distractionware.com
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Mon Nov 28, 2005 7:50 pm Post subject: |
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Here's some screenies of one of the early games that I completed for Mac and PC when I first started getting into Director called "DungeonCrawl":
Basically, it was a graphical roguelike game. The game is finished, but I never released it because I never took the time to playtest it all the way through to the end, and I never bothered to set up the shareware system for it. Heh. Nowadays, I don't think people would pay a shareware fee to play it, so it kinda just got dropped. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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RuneLancer Mage
Joined: 17 Jun 2005 Posts: 441
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Posted: Tue Nov 29, 2005 4:11 am Post subject: |
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Here's a REALLY old one. I was trying to make a side-scrolling platformer ŕ-la SNES. Made extensive (obsessive?) use of particle systems: rain, blood when getting hit, sandstorms...
I never got around to finish it, but the game engine is essentially done. If a little dodgy. It used SPCs for its music. :P (Though I hadn't written the DLL that loaded and played them.) _________________ Endless Saga
An OpenGL RPG in the making. Now with new hosting!
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Tue Nov 29, 2005 4:44 am Post subject: |
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That looks like a pretty sweet game. Pity you didn't finish.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Tue Nov 29, 2005 1:12 pm Post subject: |
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First map editor ever! (I think) and probably my second or third map engine ever: (approx. date: May '00)
Second or third Fury Engine editor (I rewrote things a lot), approx. date June '01:
And some accompanying engine shots from around the same time (I think at this point the engine had been rewritten twice, but this might have been before the second rewrite):
And my terrible, terrible deep dark secret: That map editor you see at the top grew a 'test play' mode that eventually *became* the engine. The frame sizes and collision rectangles for the player sprite were originally hard-coded, and it took me a while to finally get around to extricating all that crap from the architecture and just using a plain old sprite for the player. Not exactly an example of smart development practices... :)
And slightly less ancient things that still lumber on in a state of perpetual undeath:
First Fury˛ map editor, from Nov. '01. (Based on this, the previous shots were probably from the third FE1 rewrite, which was what inspired me to delete everything and start over.) It was pretty bad, so it didn't take me very long to decide that an in-game editor wasn't worth the hassle. :)
And I think this is the editor from Feb. '02! Yuck.
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Jocke The Beast Monkey-Butler
Joined: 29 May 2002 Posts: 54 Location: Dark Forrest of Sweden
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Posted: Wed Nov 30, 2005 2:26 pm Post subject: |
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Nephilim: I'd sure would like to try your graphical roguelike...is that possible?
I'm always eager to try any roguelike I find.... ;) _________________ Jocke The Beast
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Thu Dec 01, 2005 2:09 pm Post subject: |
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Well, I'd have to dig out the code and tweak it a bit before I could do that. It still has references to my old web site in it and there seems to be a browser issue. But I'll see if I can go into my backup CD's and find the source to create a new version... _________________ Visit the Sacraments web site to play the game and read articles about its development.
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Tenshi Everyone's Peachy Lil' Bitch
Joined: 31 May 2002 Posts: 386 Location: Newport News
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Posted: Fri Dec 02, 2005 2:11 am Post subject: |
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_________________ - Jaeda
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Fri Dec 02, 2005 4:35 am Post subject: |
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How is Legendary Tales (or is it Tales of Legend? Whatever, Unmei Densetsu) coming along anyway, Tenshi?
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Fri Dec 02, 2005 5:55 am Post subject: |
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Jocke the Beast - Your request is granted! See the "Dungeon Crawl" thread in this forum. (Didn't want to hijack this thread.)
Tenshi - I'm also interested in hearing how Unmei Dentetsu (sp?) is coming along. Been following that for what seems like forever. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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