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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Fri Apr 13, 2007 12:28 am    Post subject: THANK YOU GOD [quote]

And DevX, Mandrake, and everyone else who encouraged and helped me to get SDL.

Thanks to you, I have now acheived in one day what has eluded me for the past year and a half.

I have created a fullscreen window, placed a sprite on it, and am able to move it around.

WITH TRANSPARENCY.

THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU!

:D
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri Apr 13, 2007 3:25 am    Post subject: [quote]

Ah yes, but do you know how that's done? That's the real accomplishment.












[I'm giving you a hard time]
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Fri Apr 13, 2007 2:34 pm    Post subject: [quote]

I'm very glad for your sake Maestro134 :).

To answer Ninkazu's question; It's all made by magic!
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Apr 13, 2007 11:15 pm    Post subject: Re: THANK YOU GOD [quote]

Maestro134 wrote:
And DevX, .........
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU!

:D


You are quite welcome.
And, goodluck with the rest of your journey of learning game programming. :)

I've recently started using pygame (which wraps SDL in nice n easy python) and I have to say, I'm loving every minute of it! :D

My goal is an old-school tile based rpg engine by the end of May.
:) ..anyone here had experience with pygame and would like to join me, let me know.
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Sat Apr 14, 2007 5:07 pm    Post subject: [quote]

Hello all.

I've been reading this forum for a while and though I'd take this opportunity to introduce myself by jumping on the SDL/pygame bandwagon. I've been tinkering with pygame off and on for about a year and it certainly does make life a lot easier. Their documentation is pretty decent too, which always helps. I've found pygame to be a nice tool for learning the ins and outs of making sprite-based games.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Sat Apr 14, 2007 7:06 pm    Post subject: [quote]

Heya Scrim. Nice avatar!

I've never tried pygame - Mandrake's experiences with it back in the day sorta put me off even trying it. Everything else I've heard about it has been just lovely, though.

Congrats on getting SDL to work, Maestro. I'm looking forward to seeing what you come up with.
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Sun Apr 15, 2007 12:18 am    Post subject: [quote]

Echo wrote:
Heya Scrim. Nice avatar!


Thanks. It's my pixel art self-portrait. =)

Echo wrote:

I've never tried pygame - Mandrake's experiences with it back in the day sorta put me off even trying it. Everything else I've heard about it has been just lovely, though.


It's true, speed is definitely the biggest issue with pygame; it forces you to be clever about your screen draws. I'm not an expert but I do have a demo with 10 or so animated sprites running over a big map at 45 fps on my 3-year-old powerbook. On the other hand, I also managed to create a simple text display widget that dragged things down to 10 FPS because I accidentally had it regenerating itself every frame.

Personally, I'm more interested in turn-based games with fewer things whizzing around the screen so I think I can make it work for me.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Sun Apr 15, 2007 11:30 pm    Post subject: [quote]

Have you got any projects in mind? :)
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Mon Apr 16, 2007 3:07 am    Post subject: [quote]

Echo wrote:
Have you got any projects in mind? :)


Projects, hmmm. I am always starting things and not finishing them; I either lose interest or feature-creep myself to death.

I'm trying to be more disciplined about my current weekend project - an "old school" party-based RPG engine - but who knows how far I'll get. If it starts to look like I might actually produce something playable, I'll post some info about it here on rpgdx.
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Mon Apr 16, 2007 11:45 am    Post subject: [quote]

THE SYSTEM WORKETH

Now I'm trying to get it to where I can handle key presses without getting weird "expected ; or type conversion before ) character" errors where I can see nothing of the kind.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Apr 17, 2007 3:49 am    Post subject: [quote]

Maestro134 wrote:
THE SYSTEM WORKETH

Now I'm trying to get it to where I can handle key presses without getting weird "expected ; or type conversion before ) character" errors where I can see nothing of the kind.


drop me an email, and I'll help you get it sorted out.

ccpsceo@gmail.com

or catch me on instant messenger

AIM: CCPSCEO
yahoo: ccpsceo
msn: ccpsceo@gmail.com
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