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Pioneers of Aethora - Browser-based Tactics-style RPG
 
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Sep 07, 2007 11:26 am    Post subject: [quote]

Maestro134 wrote:
I looked at the screenshots and visited the site, and it looks awesome. I would play it, but the school has decided to stop using computer labs for IRP, so I can't do anything except look - if you post in the library they block the site.

get yourself a copy of linux on a usb drive and use proxys to bypass the school filters.
takes a few hours of research on google to find out how to get it all working. I recommend the dsl (damnsmalllinux) distro
goodluck.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Fri Sep 07, 2007 9:30 pm    Post subject: [quote]

I've made an account, but I've not got into it yet. Noticed the graphics... looks like you could use some help with those.

I liked the magic-physics concept. I think you can do a lot with that.
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RangerSheck
Pretty, Pretty Fairy Princess


Joined: 29 May 2007
Posts: 9

PostPosted: Mon Sep 10, 2007 6:13 pm    Post subject: [quote]

Yes, agreed - graphics are not top notch. Actually, I did get around to putting together some better tiles for the battle maps. I finally updated the screenshots here today:

http://docs.aethora.com/about/screenshots-september-2007

Quite a bit better I think, but of course there's always room for more improvement.

- R.S.
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Pioneers of Aethora - Browser-Based Tactical RPG: http://aethora.com
Ranger Sheck Blogs about Gaming and Development: http://rangersheck.com
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Tue Sep 11, 2007 7:41 am    Post subject: [quote]

The graphics aren't bad. If the game mechanics are fun that would already be good enough to keep me playing for a long while :)

You could try to have sets of slightly different tiles for each floor type (grass, earth) and then randomly pick from the set. This breaks the repetitive look. 4 tiles work nicely already in my experience, more than 8 are most likely not needed.
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RangerSheck
Pretty, Pretty Fairy Princess


Joined: 29 May 2007
Posts: 9

PostPosted: Thu Sep 13, 2007 2:07 am    Post subject: [quote]

Hajo wrote:
You could try to have sets of slightly different tiles for each floor type (grass, earth) and then randomly pick from the set. This breaks the repetitive look. 4 tiles work nicely already in my experience, more than 8 are most likely not needed.


Nice tip - I'll have to give that a shot sometime.
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Pioneers of Aethora - Browser-Based Tactical RPG: http://aethora.com
Ranger Sheck Blogs about Gaming and Development: http://rangersheck.com
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