View previous topic - View next topic |
Author |
Message |
Spiky Caterpillar Lowly Slime
Joined: 04 Dec 2008 Posts: 4
|
Posted: Thu Dec 04, 2008 1:01 am Post subject: Science Girls! (A crossplatform RPG) |
[quote] |
|
A public alpha release of our new RPG, Science Girls!, is up
for download at http://spikycaterpillar.dreamhosters.com/ . The first level's done and playable, and we're working on the next. Alpha testers using unusual systems or low-resource systems are particularly desired; it runs on Linux (x86), MacOS X 10.4+ (engine limitation, and since I don't have an OS X machine of my own I can't recompile the engine for 10.3 and test it properly.), and Windows.
[/img]
|
|
Back to top |
|
|
RedSlash Mage
Joined: 12 May 2005 Posts: 331
|
Posted: Thu Dec 04, 2008 2:03 am Post subject: |
[quote] |
|
Good old Japanese VN's. :) Comes with squeally girly sounds too!
|
|
Back to top |
|
|
valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
|
Posted: Thu Dec 04, 2008 5:00 am Post subject: |
[quote] |
|
What's an "unusual system?" If that thing actually plays like a VN/Final Fantasy combo, I'll happily test it on both Linux/x86 and Linux/x64 for you. _________________ http://www.weeaboo.se
|
|
Back to top |
|
|
cowgod Wandering Minstrel
Joined: 22 Nov 2005 Posts: 114 Location: Pittsburgh, USA
|
Posted: Thu Dec 04, 2008 5:49 am Post subject: |
[quote] |
|
It's a really cool game. Some feedback:
- The screen at the beginning where it describes the plants attacking the teachers looks really bad.
- In combat, the keyboard controls only seem to work when the mouse is over the menu.
- In combat, there should be some way to cancel an attack after you select it but haven't selected the target yet.
- The XP gaining after combat would be better (IMO) if it displayed all the characters gaining XP at once. This way, there would be less to click through.
I really like the artwork, and the gameplay is streamlined in the right ways. No wandering around pointless mazes.
The setting isn't normally my sort of thing, but I would play it anyways.
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
Posted: Thu Dec 04, 2008 11:09 am Post subject: |
[quote] |
|
looks amazing :D I'm such a fan of such things
I'm too tired to check it out tonight its 5AM and I've been coding for over 19 hours straight without break, perhaps tomorrow.
*waves a very tired arm*
.....night...O_O.....o_o....-_- X_X (dead to the world tired)
..and weird tonight too..heh lack of sleep...okay, I'm rambling. night. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
|
|
Back to top |
|
|
Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
|
Posted: Thu Dec 04, 2008 11:34 pm Post subject: |
[quote] |
|
Tested on OS X 10.4, G4 processor. No OS-specific problems beyond those shared by all Ren'Py games (no proper application bundle, doesn't respond to standard keyboard shortcuts).
I love the concept. Fun to play. Great sense of humor too.
Some problems: The eyes on the Jennifer combat sprite look weird. Having pixelated monsters and high-res character sprites on the screen at the same time doesn't really work. The yells in combat are too repetitive - either vary them or don't play them on every attack.
Oh, and the demo is far too short.
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
Posted: Fri Dec 05, 2008 4:45 am Post subject: |
[quote] |
|
you MUST finish this game!
I'm very hooked on it.
Great work. I nearly fell out my chair with the "OH NOES" message about the placeholder pixelated monsters :D
works in Ubuntu Hardy 8.04 64-bit Linux on Intel Core 2 Duo 2.0 Ghz - 4GB RAM, nVidia GeForce 8600M GS _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
|
|
Back to top |
|
|
Spiky Caterpillar Lowly Slime
Joined: 04 Dec 2008 Posts: 4
|
Posted: Fri Dec 05, 2008 10:49 pm Post subject: |
[quote] |
|
Woot, people like it! *grin*
Cowgod - does the keyboard control return when you press an arrow key? I believe Ren'Py's default is to switch the focus to wherever the mouse is if you move the mouse (which focuses nothing when you move it off the menu...).
Rainer - the yells are a preference. What are the standard OS X keyboard shortcuts? (I'd guess command-Q should be 'quit', but don't know about the rest - haven't spent much time on Macs in quite some time.)
|
|
Back to top |
|
|
Spiky Caterpillar Lowly Slime
Joined: 04 Dec 2008 Posts: 4
|
Posted: Fri Dec 05, 2008 10:55 pm Post subject: |
[quote] |
|
valderman wrote: | What's an "unusual system?" If that thing actually plays like a VN/Final Fantasy combo, I'll happily test it on both Linux/x86 and Linux/x64 for you. |
Well, my idea of an unusual system would be something more like binary emulation on FreeBSD or ia64 Linux, or very low-resource machines, or WinMe. But fellow x86 Linux testers are certainly helpful.
|
|
Back to top |
|
|
Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
|
Posted: Fri Dec 05, 2008 11:11 pm Post subject: |
[quote] |
|
I don't want to turn off the yells, I just want them to be less repetitive.
The standard Mac keyboard shortcuts are:
cmd-q: quit
cmd-h: hide
cmd-m: minimize
There are probably more, but those three are the ones I use on a regular basis.
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
Posted: Sat Dec 06, 2008 8:10 am Post subject: |
[quote] |
|
I agree about the yells. you need to vary them. like say have 3 different yells for each girl, and pick one at random.
hehe...I've played the demo 10 times :D I want MORRRRREEEE ! _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
|
|
Back to top |
|
|
Spiky Caterpillar Lowly Slime
Joined: 04 Dec 2008 Posts: 4
|
Posted: Fri May 29, 2009 12:07 am Post subject: |
[quote] |
|
After quite a bit more time than I expected, it's finally DONE. The demo's downloadable from http://spikycaterpillar.dreamhosters.com/ and the full version's available through BMT Micro. (And the new demo has a little more of the game than the preview alpha did)
I broke down and made variant attack yells (largely because having the same yell all the time started to drive me nuts.), and the OS X build is packaged in a more Maclike way now.
|
|
Back to top |
|
|