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Spiky Caterpillar
Lowly Slime


Joined: 04 Dec 2008
Posts: 4

PostPosted: Thu Dec 04, 2008 1:01 am    Post subject: Science Girls! (A crossplatform RPG) [quote]

A public alpha release of our new RPG, Science Girls!, is up
for download at http://spikycaterpillar.dreamhosters.com/ . The first level's done and playable, and we're working on the next. Alpha testers using unusual systems or low-resource systems are particularly desired; it runs on Linux (x86), MacOS X 10.4+ (engine limitation, and since I don't have an OS X machine of my own I can't recompile the engine for 10.3 and test it properly.), and Windows.


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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Thu Dec 04, 2008 2:03 am    Post subject: [quote]

Good old Japanese VN's. :) Comes with squeally girly sounds too!
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Thu Dec 04, 2008 5:00 am    Post subject: [quote]

What's an "unusual system?" If that thing actually plays like a VN/Final Fantasy combo, I'll happily test it on both Linux/x86 and Linux/x64 for you.
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cowgod
Wandering Minstrel


Joined: 22 Nov 2005
Posts: 114
Location: Pittsburgh, USA

PostPosted: Thu Dec 04, 2008 5:49 am    Post subject: [quote]

It's a really cool game. Some feedback:

- The screen at the beginning where it describes the plants attacking the teachers looks really bad.
- In combat, the keyboard controls only seem to work when the mouse is over the menu.
- In combat, there should be some way to cancel an attack after you select it but haven't selected the target yet.
- The XP gaining after combat would be better (IMO) if it displayed all the characters gaining XP at once. This way, there would be less to click through.

I really like the artwork, and the gameplay is streamlined in the right ways. No wandering around pointless mazes.

The setting isn't normally my sort of thing, but I would play it anyways.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Dec 04, 2008 11:09 am    Post subject: [quote]

looks amazing :D I'm such a fan of such things

I'm too tired to check it out tonight its 5AM and I've been coding for over 19 hours straight without break, perhaps tomorrow.

*waves a very tired arm*

.....night...O_O.....o_o....-_- X_X (dead to the world tired)

..and weird tonight too..heh lack of sleep...okay, I'm rambling. night.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Thu Dec 04, 2008 11:34 pm    Post subject: [quote]

Tested on OS X 10.4, G4 processor. No OS-specific problems beyond those shared by all Ren'Py games (no proper application bundle, doesn't respond to standard keyboard shortcuts).

I love the concept. Fun to play. Great sense of humor too.

Some problems: The eyes on the Jennifer combat sprite look weird. Having pixelated monsters and high-res character sprites on the screen at the same time doesn't really work. The yells in combat are too repetitive - either vary them or don't play them on every attack.

Oh, and the demo is far too short.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Dec 05, 2008 4:45 am    Post subject: [quote]

you MUST finish this game!

I'm very hooked on it.

Great work. I nearly fell out my chair with the "OH NOES" message about the placeholder pixelated monsters :D

works in Ubuntu Hardy 8.04 64-bit Linux on Intel Core 2 Duo 2.0 Ghz - 4GB RAM, nVidia GeForce 8600M GS
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Spiky Caterpillar
Lowly Slime


Joined: 04 Dec 2008
Posts: 4

PostPosted: Fri Dec 05, 2008 10:49 pm    Post subject: [quote]

Woot, people like it! *grin*

Cowgod - does the keyboard control return when you press an arrow key? I believe Ren'Py's default is to switch the focus to wherever the mouse is if you move the mouse (which focuses nothing when you move it off the menu...).

Rainer - the yells are a preference. What are the standard OS X keyboard shortcuts? (I'd guess command-Q should be 'quit', but don't know about the rest - haven't spent much time on Macs in quite some time.)
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Spiky Caterpillar
Lowly Slime


Joined: 04 Dec 2008
Posts: 4

PostPosted: Fri Dec 05, 2008 10:55 pm    Post subject: [quote]

valderman wrote:
What's an "unusual system?" If that thing actually plays like a VN/Final Fantasy combo, I'll happily test it on both Linux/x86 and Linux/x64 for you.


Well, my idea of an unusual system would be something more like binary emulation on FreeBSD or ia64 Linux, or very low-resource machines, or WinMe. But fellow x86 Linux testers are certainly helpful.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Fri Dec 05, 2008 11:11 pm    Post subject: [quote]

I don't want to turn off the yells, I just want them to be less repetitive.

The standard Mac keyboard shortcuts are:
cmd-q: quit
cmd-h: hide
cmd-m: minimize
There are probably more, but those three are the ones I use on a regular basis.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Sat Dec 06, 2008 8:10 am    Post subject: [quote]

I agree about the yells. you need to vary them. like say have 3 different yells for each girl, and pick one at random.

hehe...I've played the demo 10 times :D I want MORRRRREEEE !
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Spiky Caterpillar
Lowly Slime


Joined: 04 Dec 2008
Posts: 4

PostPosted: Fri May 29, 2009 12:07 am    Post subject: [quote]

After quite a bit more time than I expected, it's finally DONE. The demo's downloadable from http://spikycaterpillar.dreamhosters.com/ and the full version's available through BMT Micro. (And the new demo has a little more of the game than the preview alpha did)

I broke down and made variant attack yells (largely because having the same yell all the time started to drive me nuts.), and the OS X build is packaged in a more Maclike way now.
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