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RPGDX Feb '09 48 Hour Jam: Theme is LOFI
 
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BDZ
Slightly Deformed Faerie Princess


Joined: 11 Jan 2007
Posts: 32
Location: Wisconsin

PostPosted: Fri Feb 13, 2009 3:32 am    Post subject: [quote]

So we can make graphics beforehand? It's just the actual map design, dialogue, etc. that has to be made during the jam?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Feb 13, 2009 4:03 am    Post subject: [quote]

BDZ: Yeah.

Story, Maps, Dialogue, game "events" are all during the 48 hours.
premade graphics, engine, and audio are allowed.
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Fri Feb 13, 2009 9:54 am    Post subject: [quote]

Ninkazu wrote:
Adam wrote:
Interest piqued!

Fixed.
Oh how I have missed this friendly community.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri Feb 13, 2009 3:27 pm    Post subject: [quote]

Adam wrote:
Ninkazu wrote:
Adam wrote:
Interest piqued!

Fixed.
Oh how I have missed this friendly community.

Hey, be glad I didn't throw in a snarky comment.
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Sat Feb 14, 2009 2:19 am    Post subject: [quote]

Ninkazu wrote:
Adam wrote:
Ninkazu wrote:
Adam wrote:
Interest piqued!

Fixed.
Oh how I have missed this friendly community.

Hey, be glad I didn't throw in a snarky comment.


And that I didn't do something completely n00bish and/or make an apparently nonsensical comment.
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ManaTroph
Monkey-Butler


Joined: 14 Nov 2007
Posts: 57

PostPosted: Tue Feb 17, 2009 11:37 pm    Post subject: [quote]

So I've decided to make an entry for the contest. I've got the whole low grade graphics thing down. I'm trying to approximate the look of graphics generated by the Sega Master System. So for sound I've decided to go with midi for music, and am trying to get together midis that sound older even through wave table. Would this approach be adequate for music?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Feb 18, 2009 3:28 am    Post subject: [quote]

ManaTroph wrote:
So I've decided to make an entry for the contest. I've got the whole low grade graphics thing down. I'm trying to approximate the look of graphics generated by the Sega Master System. So for sound I've decided to go with midi for music, and am trying to get together midis that sound older even through wave table. Would this approach be adequate for music?


Personally I'd say avoid midis unless you are pre-rendering them out to waveform data streams first.
Midis sound different on each computer.

If you want to use midi, then export your midi compositions to a wav and then encode the wav to an mp3 or an ogg or something that is waveform data that will sound the same on any system you play on.

I'm not going to have audio in my entry because there simply isn't enough time to create the audio files, and draw the tiles, and create maps, and write dialogue, and create game events, and test balance, ...*yikes..must get back to work on the engine...*
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ManaTroph
Monkey-Butler


Joined: 14 Nov 2007
Posts: 57

PostPosted: Wed Feb 18, 2009 11:26 am    Post subject: [quote]

Actually I had thought of recording my midis to wav format then converting to mp3 but then it's an issue of file size... I suppose I could play with the file quality to get the file size down.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Feb 18, 2009 1:51 pm    Post subject: [quote]

ManaTroph wrote:
Actually I had thought of recording my midis to wav format then converting to mp3 but then it's an issue of file size... I suppose I could play with the file quality to get the file size down.


Since its for a lo-fi game, you could render them as 8-bit wavs XD
And why would file size be an issue in this day and age?

Need Hosting space to store your game download?
I can spare some space if that is the case.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Wed Feb 18, 2009 2:06 pm    Post subject: [quote]

If you're looking for that sexy lofi sound, give PxTone a try. It might be what you're looking for!
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mixzed
Milk Maid


Joined: 06 Feb 2009
Posts: 41
Location: Westchester, NY

PostPosted: Wed Feb 18, 2009 11:00 pm    Post subject: [quote]

best of luck to all the entries, I think I'll sit back and watch, I don't have the discipline for making a rpg in 2 days.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Thu Feb 19, 2009 12:19 pm    Post subject: [quote]

I've started publicising the event. If you know of any communities or developers that might be interested, might be nice to gently let them know about it over the next few days.

Next weekend! Woo! Who else is excited?
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Thu Feb 19, 2009 4:22 pm    Post subject: [quote]

I'll watch with astonishment as usual. If I do something, it usually stretches weeks and months. A timeframe of 48 hours looks way too short to even start - yet you guys make complete games in such a time. I admire you all for that :)
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Feb 19, 2009 5:42 pm    Post subject: [quote]

Terry wrote:
I've started publicising the event. If you know of any communities or developers that might be interested, might be nice to gently let them know about it over the next few days.
I have been spreading the word on a couple of forums but I haven't found many that are interested or are interested but doesn't have time :(.
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increpare
Blue Fillrect


Joined: 19 Feb 2009
Posts: 43

PostPosted: Thu Feb 19, 2009 10:20 pm    Post subject: [quote]

okay, well, I'm in :) (and, hey guys)

I've been meaning to do something rpgish for a while. I'm going to do a warmup rpg this weekend (anyone else up for it? :) ), and hopefully I'll have thought of something decent for next week.

I'll probably keep everything within the 48-hour slot; I have several other projects that keep me busy at other times...

Looking forward to this :)
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