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here's a pic. Pixelation's all fu@#ed up.
 
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Tenshi
Everyone's Peachy Lil' Bitch


Joined: 31 May 2002
Posts: 386
Location: Newport News

PostPosted: Fri Nov 08, 2002 12:05 am    Post subject: here's a pic. Pixelation's all fu@#ed up. [quote]

- Well, seeing as my game is now primarily graphics work (since I was able to combine all of the engines together and everything works). School work and a woman has slowed things. =T (mainly the woman ^_~)

- I took one of my tiles and plastered it all over the screen, then smoothed it out a bit... splashed in a bit of blue for water, threw in a cheesy horizon, and then blended the water and sand a bit. Voilah.

- I used a scatter dither on it when I converted it back to palette color. It's all right, I guess.

<CENTER></CENTER>
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Fri Nov 08, 2002 8:39 am    Post subject: [quote]

Looks good to me... almost seems rendered, really.

Have you considered using pre-rendered backgrounds? ...they're honestly quicker and easier to make, and perspective and lighting are always nice.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Fri Nov 08, 2002 1:33 pm    Post subject: [quote]

i really like it. It reminds me of FF3(6j) backgrounds....very cool :)
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Fri Nov 08, 2002 8:31 pm    Post subject: [quote]

Looks good, only it could use some perspective. The bottom half looks more like a wall to me. Maybe also some more decoration, Like shells or something?
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Bjørn_
Guest





PostPosted: Fri Nov 08, 2002 10:47 pm    Post subject: [quote]

Perspective would look very weird if the characters in combat (assuming it is a combat background) are not scaled according to their distance. Without scaling of characters, removing some perspective from the background is actually a good idea.

It looks nice!
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Tenshi
Everyone's Peachy Lil' Bitch


Joined: 31 May 2002
Posts: 386
Location: Newport News

PostPosted: Sat Nov 09, 2002 3:19 am    Post subject: [quote]

(the login problem has returned........)


The characters don't have shadows yet because I think I'm going to generate those dynamically. They don't move yet, either.... I am still using the old sprites for the enemies just as temporary placeholders and engine tests. I plan on replacing those shortly with a couple of basic enemies from the actual game. That'll be about the time I start writing out AI scripts as well. =T



- I'm just trying to work on too much at once. Slows me down overall.
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Sat Nov 09, 2002 4:45 pm    Post subject: [quote]

Looks really good! I see you use an onther background? I think I liked the previous one more, expect for the collour.
Bjørn me bro., maybe you're right. :D
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