View previous topic - View next topic |
Author |
Message |
codeugly Monkey-Butler
Joined: 14 Aug 2009 Posts: 50
|
Posted: Mon Aug 17, 2009 11:44 pm Post subject: 48hr Side Scroller - Already Dead |
[quote] |
|
I'm slowly learning my way around this forum. :)
Here is my finished entry for easier browsing.
Pudgy
Already dead is more of an atmospheric RPG rather than a story. The plot line is simple and dialog is more or less just mood set. Play is fairly easy, based loosely on a modern Castlevania style game play.
I didn't accomplish everything I wanted, I tried hashing out some graphics for the bad guys but ran out of time and stuck with the placeholder art. Pudgy is the only art I personally did for this game. I managed to has out a music score and stole a sound effect from another project of I am working on.
A and D = Move left and right
S = Potion
W = Talk, to the crowny things (most art came with the engine)
Space = Jump
Enter = Attack
Apple+Enter or Alt+Enter = Full Screen Toggle
When you level up a box will appear allowing you to select an attribute improvement. I wanted to do a job based level up but lacked the time.
Macintosh
http://codeugly.com/files/AlreadyDead_Mac.zip
Windows
http://codeugly.com/files/AlreadyDead_Windows.zip
Blog Post
http://www.codeugly.com/2009/08/17/already-dead-48-hour-competition-entry/
Bad Screenshot
_________________ As seen on TV
http://www.codeugly.com
|
|
Back to top |
|
|
Puddinlover I wanna be a ballerina!
Joined: 06 Aug 2009 Posts: 26
|
Posted: Tue Aug 18, 2009 12:12 am Post subject: |
[quote] |
|
Wow, pretty fun! _________________ Check out my game development on My Programming Blog!
|
|
Back to top |
|
|
Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
|
Posted: Tue Aug 18, 2009 12:12 pm Post subject: |
[quote] |
|
Yeah, I think this has quite a nice feel to it - are you going to continue working on it?
Btw, when I walked off to the right on the first platform, I just kept fallin forever :S _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
|
|
Back to top |
|
|
Malignus Scholar
Joined: 12 May 2009 Posts: 198
|
Posted: Tue Aug 18, 2009 12:34 pm Post subject: |
[quote] |
|
I like the feel of the camera, and the character design is cute (although the white pixels around the edge of the main character bother me unreasonably). I like the effects for when you smack the balls (you know what I mean :P).
The main problem with this game, I think, is that the control scheme really needs to be rethought. Also, I too chose to walk to the right at first, and ended up falling eternally.
|
|
Back to top |
|
|
Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
|
Posted: Tue Aug 18, 2009 12:41 pm Post subject: |
[quote] |
|
I agree with Malignus, the controls should be adjusted. I kept using the potion when I tried to jump.
Perhaps the following controls might be more intuitive:
W = Jump
A = Move Left
D = Move Right
Space = Attack
Enter = Use Potion
|
|
Back to top |
|
|
BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
|
Posted: Tue Aug 18, 2009 2:25 pm Post subject: |
[quote] |
|
Malignus wrote: | I like the effects for when you smack the balls (you know what I mean :P). | I just had to quote that ^^;.
So, I like the graphics but alás the white artifacts on the character also drives me bonkers (ah, I see it's placeholders).
The engine feels nice but as the others have said already, you should maybe reconsider the controls to something more usual. _________________
|
|
Back to top |
|
|
codeugly Monkey-Butler
Joined: 14 Aug 2009 Posts: 50
|
Posted: Tue Aug 18, 2009 9:48 pm Post subject: |
[quote] |
|
Yes, that certainly deserves to be quoted. :)
And uh, no Malignus, what do you mean? :)
Thanks a bunch for the responses. I wouldn't mind throwing in a different control scheme. I may put up a version two on the site this weekend fixing that and white problem.
I do have some plans with pudgy to move forward, but most likely on the iPhone. I am still not very good at artwork, and the smaller the better. If I every get better at programming and figure out how to keep TGB physics from sticking to corners I might finish this up and sell it on the desktop. _________________ As seen on TV
http://www.codeugly.com
|
|
Back to top |
|
|
codeugly Monkey-Butler
Joined: 14 Aug 2009 Posts: 50
|
|
Back to top |
|
|
Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
|
Posted: Thu Aug 20, 2009 1:23 am Post subject: |
[quote] |
|
The new control scheme is a big improvement.
|
|
Back to top |
|
|
Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
|
Posted: Thu Aug 20, 2009 1:55 am Post subject: |
[quote] |
|
Playing the new version...- I'm still not happy with the controls. Using the mouse when talking and leveling up is majorly annoying, and I'd rather use the arrow keys than awsd.
- Sometimes the movement keys (a and d) lock up. Mostly happens just after I die.
- There is monster that moves at a ridiculous speed and kills me instantly. (I don't remember this being a problem in the previous version, but maybe I just missed it.
- Between the monster that insta-kills me to the left, the bottomless pit to the right and the elevator that doesn't actually go up to cloud land as advertised, there doesn't seem to be a lot to do in this game.
I do think this project has some potential, but it needs a lot more work before it can be considered a full game.
|
|
Back to top |
|
|
codeugly Monkey-Butler
Joined: 14 Aug 2009 Posts: 50
|
Posted: Thu Aug 20, 2009 10:35 am Post subject: |
[quote] |
|
The elevator to the clouds is there, due to time constraints I wasnt able to make it a better transition though. After the first elevator wait on that platform for the second elevator and go to the top, though a few levels in jump might be needed to take care of business.
The fast monster I kill it about 70% of the time at level 1, improve a skill a couple times an it gets easier. At level 1 the best tactic is to jump over him and quickly turn around and slash. Remember, a touch doesn't mean he damaged you, he has to realize contact and attack. _________________ As seen on TV
http://www.codeugly.com
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
|
Back to top |
|
|
codeugly Monkey-Butler
Joined: 14 Aug 2009 Posts: 50
|
Posted: Fri Aug 21, 2009 2:07 am Post subject: |
[quote] |
|
Torque Game Builder. I love it and I hate it. :) _________________ As seen on TV
http://www.codeugly.com
|
|
Back to top |
|
|
DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
|
|
Back to top |
|
|
RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
|
Posted: Fri Aug 21, 2009 5:47 pm Post subject: |
[quote] |
|
That sums up my feelings about TGB pretty well, too.
It's like 90% awesome, but the remaining 10% can be infuriating. _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
|
|
Back to top |
|
|