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codeugly
Monkey-Butler


Joined: 14 Aug 2009
Posts: 50

PostPosted: Mon Aug 17, 2009 11:44 pm    Post subject: 48hr Side Scroller - Already Dead [quote]

I'm slowly learning my way around this forum. :)

Here is my finished entry for easier browsing.

Pudgy


Already dead is more of an atmospheric RPG rather than a story. The plot line is simple and dialog is more or less just mood set. Play is fairly easy, based loosely on a modern Castlevania style game play.

I didn't accomplish everything I wanted, I tried hashing out some graphics for the bad guys but ran out of time and stuck with the placeholder art. Pudgy is the only art I personally did for this game. I managed to has out a music score and stole a sound effect from another project of I am working on.

A and D = Move left and right
S = Potion
W = Talk, to the crowny things (most art came with the engine)
Space = Jump
Enter = Attack
Apple+Enter or Alt+Enter = Full Screen Toggle

When you level up a box will appear allowing you to select an attribute improvement. I wanted to do a job based level up but lacked the time.

Macintosh
http://codeugly.com/files/AlreadyDead_Mac.zip

Windows
http://codeugly.com/files/AlreadyDead_Windows.zip

Blog Post
http://www.codeugly.com/2009/08/17/already-dead-48-hour-competition-entry/

Bad Screenshot

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Puddinlover
I wanna be a ballerina!


Joined: 06 Aug 2009
Posts: 26

PostPosted: Tue Aug 18, 2009 12:12 am    Post subject: [quote]

Wow, pretty fun!
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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Tue Aug 18, 2009 12:12 pm    Post subject: [quote]

Yeah, I think this has quite a nice feel to it - are you going to continue working on it?

Btw, when I walked off to the right on the first platform, I just kept fallin forever :S
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Malignus
Scholar


Joined: 12 May 2009
Posts: 198

PostPosted: Tue Aug 18, 2009 12:34 pm    Post subject: [quote]

I like the feel of the camera, and the character design is cute (although the white pixels around the edge of the main character bother me unreasonably). I like the effects for when you smack the balls (you know what I mean :P).

The main problem with this game, I think, is that the control scheme really needs to be rethought. Also, I too chose to walk to the right at first, and ended up falling eternally.
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Tue Aug 18, 2009 12:41 pm    Post subject: [quote]

I agree with Malignus, the controls should be adjusted. I kept using the potion when I tried to jump.

Perhaps the following controls might be more intuitive:

W = Jump
A = Move Left
D = Move Right
Space = Attack
Enter = Use Potion
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Tue Aug 18, 2009 2:25 pm    Post subject: [quote]

Malignus wrote:
I like the effects for when you smack the balls (you know what I mean :P).
I just had to quote that ^^;.

So, I like the graphics but alás the white artifacts on the character also drives me bonkers (ah, I see it's placeholders).
The engine feels nice but as the others have said already, you should maybe reconsider the controls to something more usual.
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codeugly
Monkey-Butler


Joined: 14 Aug 2009
Posts: 50

PostPosted: Tue Aug 18, 2009 9:48 pm    Post subject: [quote]

Yes, that certainly deserves to be quoted. :)

And uh, no Malignus, what do you mean? :)

Thanks a bunch for the responses. I wouldn't mind throwing in a different control scheme. I may put up a version two on the site this weekend fixing that and white problem.

I do have some plans with pudgy to move forward, but most likely on the iPhone. I am still not very good at artwork, and the smaller the better. If I every get better at programming and figure out how to keep TGB physics from sticking to corners I might finish this up and sell it on the desktop.
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codeugly
Monkey-Butler


Joined: 14 Aug 2009
Posts: 50

PostPosted: Wed Aug 19, 2009 9:09 pm    Post subject: [quote]

OK, I left my contest entry in tact and updated this for anyone interested. The art is cleaned up a bit and the controls are changed up as suggested (Thanks).

A and D Move
W Jumps
S Talks
Space Attacks
Enter Uses Potion


http://codeugly.com/files/AlreadyDead_Mac_1_1.zip

http://codeugly.com/files/AlreadyDead_Windows_1_1.zip
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Thu Aug 20, 2009 1:23 am    Post subject: [quote]

The new control scheme is a big improvement.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Thu Aug 20, 2009 1:55 am    Post subject: [quote]

Playing the new version...
  • I'm still not happy with the controls. Using the mouse when talking and leveling up is majorly annoying, and I'd rather use the arrow keys than awsd.
  • Sometimes the movement keys (a and d) lock up. Mostly happens just after I die.
  • There is monster that moves at a ridiculous speed and kills me instantly. (I don't remember this being a problem in the previous version, but maybe I just missed it.
  • Between the monster that insta-kills me to the left, the bottomless pit to the right and the elevator that doesn't actually go up to cloud land as advertised, there doesn't seem to be a lot to do in this game.


I do think this project has some potential, but it needs a lot more work before it can be considered a full game.
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codeugly
Monkey-Butler


Joined: 14 Aug 2009
Posts: 50

PostPosted: Thu Aug 20, 2009 10:35 am    Post subject: [quote]

The elevator to the clouds is there, due to time constraints I wasnt able to make it a better transition though. After the first elevator wait on that platform for the second elevator and go to the top, though a few levels in jump might be needed to take care of business.

The fast monster I kill it about 70% of the time at level 1, improve a skill a couple times an it gets easier. At level 1 the best tactic is to jump over him and quickly turn around and slash. Remember, a touch doesn't mean he damaged you, he has to realize contact and attack.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Thu Aug 20, 2009 8:24 pm    Post subject: [quote]

What did you use to make your game?
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codeugly
Monkey-Butler


Joined: 14 Aug 2009
Posts: 50

PostPosted: Fri Aug 21, 2009 2:07 am    Post subject: [quote]

Torque Game Builder. I love it and I hate it. :)
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Aug 21, 2009 6:16 am    Post subject: [quote]

Ah ok
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Fri Aug 21, 2009 5:47 pm    Post subject: [quote]

That sums up my feelings about TGB pretty well, too.

It's like 90% awesome, but the remaining 10% can be infuriating.
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