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FAss Pretty, Pretty Fairy Princess
Joined: 23 Nov 2002 Posts: 5 Location: Reign of Chile
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Posted: Sat Nov 23, 2002 5:35 pm Post subject: Tile/Map editor to start.. |
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I have knowlegde of C++ and I'm learning Allegro to create my own CRPG games, I need a Tile/Map that is easy to use and to put into the code, I've tryed Tile Editor but there no doc. on how to put it to work.. is there a good one to start with or is it better to attemp to make my own? _________________ FAss
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Sat Nov 23, 2002 7:54 pm Post subject: |
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Tile Studio is pretty good and fully documented, although it gets sluggish if you have very many very large maps.
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FAss Pretty, Pretty Fairy Princess
Joined: 23 Nov 2002 Posts: 5 Location: Reign of Chile
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Posted: Mon Nov 25, 2002 12:24 am Post subject: |
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I've searched for doc. for Tile Studio, but I haven't found anything that teaches how to insert it into the code for C++/Allegro and make it work, the program itself comes with a very poor tutorial and gives you no clue on where to start... do you know a website where I can find a good tutorial? _________________ FAss
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DarkDread Wraith Lord
Joined: 28 May 2002 Posts: 422 Location: behind your bushes
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Posted: Mon Nov 25, 2002 8:33 am Post subject: |
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If you already know how to code a tile scroller, all you need to do, is add support for plotting tiles, and saving maps into the scroller... shouldn't be too difficult, I would think. _________________ "Goth is a way for ugly people to be interesting."
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FAss Pretty, Pretty Fairy Princess
Joined: 23 Nov 2002 Posts: 5 Location: Reign of Chile
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Posted: Mon Nov 25, 2002 1:34 pm Post subject: |
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ok thanks.. I'll try with that _________________ FAss
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Nov 25, 2002 4:05 pm Post subject: |
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I've found the tutorial that comes with Tile Studio to be both complete and understandable. To export the maps for your game, check out the Creating a Tile Studio Definition (.tsd) file section in the tutorial. The typical approach is to let Tile Studio generate a C file which embeds the map data directly, then just compile and link with your main program. Another approach is to export a text file, then read and parse that file in your program.
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vince Guest
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Posted: Mon Nov 25, 2002 5:53 pm Post subject: |
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There is EME at http://annie.kezako.net/eme/ which I use for my game.
It allows you to either create your own map load/save plugin, or use the supplied plugin directly if your map format is simple enough. You select what you want in your maps from a dialog box, and it even creates some C code for inclusion in your game to load the maps.
It uses Allegro.
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vince Guest
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Posted: Mon Nov 25, 2002 5:54 pm Post subject: |
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BTW: you also need altheme, linked from hte same page.
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God_Cells Milk Maid
Joined: 29 May 2002 Posts: 40 Location: Canada[Quebec]->Saguenay;
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