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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Fri Aug 06, 2010 9:24 pm Post subject: [Alternate History] - Dwarven Commando |
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So, I wasn't really going to do a game for this one, as I really didn't have any ideas for it - but it seems like I might be making one anyway (well, two actually, as I'm making some art for the Multi-dimensional Man as well).
It is quite a stretch to make it fit the "Alternate History" theme though, and no stretching will make it an RPG, but I'm making it anyway :P
I'm doing a remake of this one:
It is Commando on the C64 - a true classic :-) Mine will be done in a Fantasy setting though, and you'll control a dwarf rather than a soldier.
I got the idea when talking to Dock the other day - all because of a misunderstanding about the game Commandos and the game Commando :P
We'll see how it goes - I haven't started yet, but I'll keep you guys posted. _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Sat Aug 07, 2010 12:25 am Post subject: |
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Sounds cool man. It could be an interesting idea even if it's not going to be an RPG. Commando was a fun game. ^^ _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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codeugly Monkey-Butler
Joined: 14 Aug 2009 Posts: 50
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dock Fluffy Bunny of Doom
Joined: 17 Aug 2009 Posts: 19
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Posted: Sat Aug 07, 2010 7:15 pm Post subject: |
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Haha, awesome - misunderstandings make for the best inspiration, I'm glad to have played my part in this!
We did a top-down fantasy 2D game at my old job once, that was a lot of fun, but it ended up being more gauntlet than anything. Will you go with projectiles? Keeping it nice and linear?
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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PsySal I wanna be a ballerina!
Joined: 27 Jan 2010 Posts: 21
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Posted: Tue Aug 10, 2010 5:49 am Post subject: |
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Cool concept, and I like that it's going to bend the definition of RPG. However I have one question, did the original game scroll vertically or horizontally?
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Codexus Egg-Sucking Troll Humper
Joined: 14 Aug 2009 Posts: 39 Location: Geneva, Switzerland
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Posted: Tue Aug 10, 2010 8:37 am Post subject: |
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That's some really nice graphics you have there :)
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Sat Aug 14, 2010 12:56 pm Post subject: |
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Progress haven't been quite as rapid as I would have liked... I have the player character on screen, along with some objects, you can move around in all directions, the screen scrolls and you collide with objects. You can also throw axes (which also gets blocked by objects).
Next step is adding some more objects to the level, and then the enemy goblins :-) _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Wed Aug 18, 2010 6:25 am Post subject: |
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I've been slacking off too much on this one - have enemies spawning, but not moving around yet :P I don't think I'll get this done for tonight, but I'll post what I have anyway.
Also, I actually do want to finish this to some level at least - so I'll keep going with it for the next week or so :-) _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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jrhill Fluffy Bunny of Doom
Joined: 14 Aug 2010 Posts: 18
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Posted: Wed Aug 18, 2010 11:17 pm Post subject: |
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Awesome, looking forward to it!
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Zaphos Pretty, Pretty Fairy Princess
Joined: 20 Jun 2002 Posts: 9
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Posted: Fri Aug 20, 2010 5:18 am Post subject: |
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It looks good so far :)
Also I walked to the end throwing axes, until I got to the bit where the background wasn't being drawn to clear the screen and it made me think more games should use the effect you get when you don't draw the background.
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Fri Aug 19, 2011 2:12 pm Post subject: |
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Johnatan wrote: | Graphics is surprisingly good. Have been playing in for several months, and made progress :) |
I was just thinking, how awful would it not be if that guy wasn't actually a spambot, but someone who actually had spent months playing half a walk-around demo :-O AND considered themselves making progress :D funny, and a bit sad :-) _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
Last edited by Mattias Gustavsson on Fri Aug 19, 2011 5:16 pm; edited 1 time in total
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