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Happy
JonA's American snack pack


Joined: 03 Aug 2002
Posts: 200

PostPosted: Tue Nov 18, 2003 6:46 am    Post subject: [quote]

LeoDraco wrote:
That's nice. What does it do?


Apparently, "It's purpose in the game is to serve as a personal example of what a mysterious order of mecha-mages can accomplish." Which quite obviously leads to our next point, the backdrop of the story to the game, which is finding these so called "mecha-mages".

I for one am thrilled at the idea of finding them! I can't hardly wait!

Seriously though, what the hell does it do?
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biggerUniverse(Guest)
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PostPosted: Tue Nov 18, 2003 3:35 pm    Post subject: [quote]

Happy wrote:
LeoDraco wrote:
That's nice. What does it do?


Apparently, "It's purpose in the game is to serve as a personal example of what a mysterious order of mecha-mages can accomplish." Which quite obviously leads to our next point, the backdrop of the story to the game, which is finding these so called "mecha-mages".

I for one am thrilled at the idea of finding them! I can't hardly wait!

Seriously though, what the hell does it do?


You couldn't fathom it if I told you. :P

The philosophy behind it is to use an ambient interface element for as many things as possible. It's not a new idea, nor am I trying to put a new spin on it.

For instance: quick inventory can be accessed from here, stats about the player are shown here, the messages window also will be here, and whatever else can be tastefully thrown in.

I am looking for an interface that is as useful and unobstructing as possible. Perhaps I'm failing, but I want to do even that uniquely.
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