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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Sirocco Mage
Joined: 01 Jun 2002 Posts: 345
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Posted: Thu Nov 27, 2003 10:05 pm Post subject: |
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Damn dude... you are one prolific dev'r. I can't keep more than two projects active at any one time, lest I go spastic and do evil things.
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Fri Nov 28, 2003 4:27 am Post subject: |
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yea, im going to start going evil pretty quick, working on 5 rpgs and the sequal to zero g, and trying to make all of them within 3 months >)
Vampira:Domination
Ring of Scars
Oblivion
Generation Olympia
Darius' Vengence
and Zero GTZ
so far, i have 2 of 6 engines coded, 3 full storylines/event listings plus 61 maps, heh, and thats in the last 3 weeks
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Fri Nov 28, 2003 7:22 am Post subject: |
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You're working on five RPGs and one other game simultaneously? And they all have different engines? I'm barely able to keep working on one project for more than a week...
Surely there are at least two of the RPGs that are similar enough to use the same engine with modification? Making 5 engines for 5 RPGs sound a bit overkill to me, unless they're all fundamentally different in gameplay and graphics, of course. _________________ http://www.weeaboo.se
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Fri Nov 28, 2003 5:33 pm Post subject: |
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heres some shots with some 3d maps
runs ~20-30fps on my p3 550, bout double than the oblivion engine for the same polycount
the engines for vampira and generation olympia [3d] are near complete, for the other 3 rpgs, i'll prolly use a lot of the same engine as vampira, maybe one will get the 3d engine, but i'd like each one to have something special about its gameplay that requires a somewhat unique engine for it
im trying to get the engines and designs completely done within another week before i start doing maps, then do all the maps with concept textures/tiles/sprites within a month, then go back and do the final cuts on all the sprites the last month
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Modanung Mage
Joined: 20 Jun 2002 Posts: 317 Location: The Netherlands
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Posted: Fri Nov 28, 2003 7:29 pm Post subject: |
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Looking good
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Fri Nov 28, 2003 10:17 pm Post subject: |
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Looking good indeed. But, maybe this has been asked a lot (I feel to lazy to check), but did you try learning OpenGL? For one, you won't have to worry about FPS ever again. Second, I will be able to play your games in Linux decently, instead of emulating a QB game (triple slowness). Thirdly, it should be so much easier with automatic Z-buffer, lights, complex transformations in a few simple functions.
Though I'm guessing that you know all that and you just chose to go without for the fun of it...
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syn9 Wandering Minstrel
Joined: 31 Aug 2002 Posts: 120 Location: USA
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Posted: Fri Nov 28, 2003 11:54 pm Post subject: |
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thanks, the thing about open gl is... ive written a few walk around engines in it, and i just dont really like the way it handles the 3d math, maybe because i've been using my own method for the last 4 years, so thats the way i inherently think in 3d... its cool, its powerfull, but, i dont feel like learning enough of it to do any damage just yet
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