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    | Spiky Caterpillar Lowly Slime
 
 
 Joined: 04 Dec 2008
 Posts: 4
 
 
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          |  Posted: Thu Dec 04, 2008 1:01 am    Post subject: Science Girls!  (A crossplatform RPG) | [quote] |  
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          | A public alpha release of our new RPG, Science Girls!, is up for download at http://spikycaterpillar.dreamhosters.com/ .  The first level's done and playable, and we're working on the next.  Alpha testers using unusual systems or low-resource systems are particularly desired; it runs on Linux (x86), MacOS X 10.4+ (engine limitation, and since I don't have an OS X machine of my own I can't recompile the engine for 10.3 and test it properly.), and Windows.
 
   
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    | RedSlash Mage
 
 
 Joined: 12 May 2005
 Posts: 331
 
 
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          |  Posted: Thu Dec 04, 2008 2:03 am    Post subject: | [quote] |  
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          | Good old Japanese VN's. :) Comes with squeally girly sounds too! |  | 
  
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    | valderman Mage
 
  
 Joined: 29 Aug 2002
 Posts: 334
 Location: Gothenburg, Sweden
 
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          |  Posted: Thu Dec 04, 2008 5:00 am    Post subject: | [quote] |  
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          | What's an "unusual system?" If that thing actually plays like a VN/Final Fantasy combo, I'll happily test it on both Linux/x86 and Linux/x64 for you. _________________
 http://www.weeaboo.se
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    | cowgod Wandering Minstrel
 
 
 Joined: 22 Nov 2005
 Posts: 114
 Location: Pittsburgh, USA
 
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          |  Posted: Thu Dec 04, 2008 5:49 am    Post subject: | [quote] |  
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          | It's a really cool game.  Some feedback: 
 - The screen at the beginning where it describes the plants attacking the teachers looks really bad.
 - In combat, the keyboard controls only seem to work when the mouse is over the menu.
 - In combat, there should be some way to cancel an attack after you select it but haven't selected the target yet.
 - The XP gaining after combat would be better (IMO) if it displayed all the characters gaining XP at once.  This way, there would be less to click through.
 
 I really like the artwork, and the gameplay is streamlined in the right ways.  No wandering around pointless mazes.
 
 The setting isn't normally my sort of thing, but I would play it anyways.
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    | DeveloperX 202192397
 
  
 Joined: 04 May 2003
 Posts: 1626
 Location: Decatur, IL, USA
 
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          |  Posted: Thu Dec 04, 2008 11:09 am    Post subject: | [quote] |  
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          | looks amazing :D I'm such a fan of such things 
 I'm too tired to check it out tonight its 5AM and I've been coding for over 19 hours straight without break, perhaps tomorrow.
 
 *waves a very tired arm*
 
 .....night...O_O.....o_o....-_- X_X (dead to the world tired)
 
 ..and weird tonight too..heh lack of sleep...okay, I'm rambling. night.
 _________________
 Principal Software Architect
 Rambling Indie Games, LLC
 
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    | Rainer Deyke Demon Hunter
 
 
 Joined: 05 Jun 2002
 Posts: 672
 
 
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          |  Posted: Thu Dec 04, 2008 11:34 pm    Post subject: | [quote] |  
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          | Tested on OS X 10.4, G4 processor.  No OS-specific problems beyond those shared by all Ren'Py games (no proper application bundle, doesn't respond to standard keyboard shortcuts). 
 I love the concept.  Fun to play.  Great sense of humor too.
 
 Some problems: The eyes on the Jennifer combat sprite look weird.  Having pixelated monsters and high-res character sprites on the screen at the same time doesn't really work.  The yells in combat are too repetitive - either vary them or don't play them on every attack.
 
 Oh, and the demo is far too short.
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    | DeveloperX 202192397
 
  
 Joined: 04 May 2003
 Posts: 1626
 Location: Decatur, IL, USA
 
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          |  Posted: Fri Dec 05, 2008 4:45 am    Post subject: | [quote] |  
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          | you MUST finish this game! 
 I'm very hooked on it.
 
 Great work. I nearly fell out my chair with the "OH NOES" message about the placeholder pixelated monsters :D
 
 works in Ubuntu Hardy 8.04 64-bit Linux on Intel Core 2 Duo 2.0 Ghz - 4GB RAM, nVidia GeForce 8600M GS
 _________________
 Principal Software Architect
 Rambling Indie Games, LLC
 
 See my professional portfolio
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    | Spiky Caterpillar Lowly Slime
 
 
 Joined: 04 Dec 2008
 Posts: 4
 
 
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          |  Posted: Fri Dec 05, 2008 10:49 pm    Post subject: | [quote] |  
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          | Woot, people like it!  *grin* 
 Cowgod - does the keyboard control return when you press an arrow key?  I believe Ren'Py's default is to switch the focus to wherever the mouse is if you move the mouse (which focuses nothing when you move it off the menu...).
 
 Rainer - the yells are a preference.  What are the standard OS X keyboard shortcuts?  (I'd guess command-Q should be 'quit', but don't know about the rest - haven't spent much time on Macs in quite some time.)
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    | Spiky Caterpillar Lowly Slime
 
 
 Joined: 04 Dec 2008
 Posts: 4
 
 
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          |  Posted: Fri Dec 05, 2008 10:55 pm    Post subject: | [quote] |  
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          |  	  | valderman wrote: |  	  | What's an "unusual system?" If that thing actually plays like a VN/Final Fantasy combo, I'll happily test it on both Linux/x86 and Linux/x64 for you. | 
 
 Well, my idea of an unusual system would be something more like binary emulation on FreeBSD or ia64 Linux, or very low-resource machines, or WinMe.  But fellow x86 Linux testers are certainly helpful.
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    | Rainer Deyke Demon Hunter
 
 
 Joined: 05 Jun 2002
 Posts: 672
 
 
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          |  Posted: Fri Dec 05, 2008 11:11 pm    Post subject: | [quote] |  
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          | I don't want to turn off the yells, I just want them to be less repetitive. 
 The standard Mac keyboard shortcuts are:
 cmd-q: quit
 cmd-h: hide
 cmd-m: minimize
 There are probably more, but those three are the ones I use on a regular basis.
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    | DeveloperX 202192397
 
  
 Joined: 04 May 2003
 Posts: 1626
 Location: Decatur, IL, USA
 
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          |  Posted: Sat Dec 06, 2008 8:10 am    Post subject: | [quote] |  
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          | I agree about the yells. you need to vary them. like say have 3 different yells for each girl, and pick one at random. 
 hehe...I've played the demo 10 times :D I want MORRRRREEEE !
 _________________
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 Rambling Indie Games, LLC
 
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    | Spiky Caterpillar Lowly Slime
 
 
 Joined: 04 Dec 2008
 Posts: 4
 
 
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          |  Posted: Fri May 29, 2009 12:07 am    Post subject: | [quote] |  
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          | After quite a bit more time than I expected, it's finally DONE.  The demo's downloadable from  http://spikycaterpillar.dreamhosters.com/ and the full version's available through BMT Micro.  (And the new demo has a little more of the game than the preview alpha did) 
 I broke down and made variant attack yells (largely because having the same yell all the time started to drive me nuts.), and the OS X build is packaged in a more Maclike way now.
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